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Thread: Dragon Quest 9 Official Thread

  1. #221
    Quote Originally Posted by Tsubaki View Post
    No, it's not about turn based vs semi-realtime vs real time. It's about the broken game design where you combine a genre that is supposed to be about skill with a system that automatically helps you (ie leveling up) so you don't have to use skill.
    I see your point, and it is well taken. This is my biggest beef against the "Metroidvanias."

  2. Isn't that twice as true for the classic DQs, though? If a boss is too hard, and you can't win, the solution is never to practice and try a better strategy until you get good at the boss. No, you go level grind until the boss is easy. At least in the Metroidvanias you CAN overcome being underleveled with sheer skill.

  3. #223
    That's also a valid point. I didn't notice these being posted in the thread yet, so here are some screens.

  4. Quote Originally Posted by Frogacuda View Post
    Isn't that twice as true for the classic DQs, though? If a boss is too hard, and you can't win, the solution is never to practice and try a better strategy until you get good at the boss. No, you go level grind until the boss is easy. At least in the Metroidvanias you CAN overcome being underleveled with sheer skill.
    DQ is nothing but level-grinding. If you take the level-grinding out of DQ you have nothing.
    Quote Originally Posted by Yoshi View Post
    burgundy is the only conceivable choice.
    Quote Originally Posted by Drewbacca View Post
    I have an Alcatraz-style all-star butthole.

  5. This is why I hate DQ, but also why I hold some hope that this one could be different.

  6. Quote Originally Posted by burgundy View Post
    DQ is nothing but level-grinding. If you take the level-grinding out of DQ you have nothing.
    Which is why Tsubaki's comment is so funny. He lost interest once he heard you would have to control movement while level grinding.

  7. Quote Originally Posted by burgundy View Post
    DQ is nothing but level-grinding. If you take the level-grinding out of DQ you have nothing.
    Yeah then it's just walking around for 100 hours.


    http://www.fvza.org/index.html


  8. You described RPG gameplay, pretty much.

  9. Quote Originally Posted by Joust Williams View Post
    You described RPG gameplay, pretty much.
    In the same way you could describe a FPS as "walking around and clicking on people until they die"

  10. Quote Originally Posted by Frogacuda View Post
    In the same way you could describe a FPS as "walking around and clicking on people until they die"
    Diablo is an FPS, you heard it here first.

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