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Thread: Official Wii Thread: Part 4

  1. Quote Originally Posted by Joust Williams View Post
    "and they still look better than the average game released today"

    No they don't. The only way that they may is if you're comparing them to PS2 games.
    I'm willing to argue that they do. You gotta remember that the average game is usually filler crap with short development cycles that usually don't really get a chance to polish anything, let alone graphics. Now if you're talking about games you might actually want to play, then I'd say you're right. But the average game isn't usually the game you want to play.

    Quote Originally Posted by Joust Williams View Post
    I know, but it's obvious that a more powerful system will have better looking games than a weaker one. It's not the art style doing this.
    Well of course more powerful hardware is going to be able to produce better graphics. What I'm saying is if you take some of the best looking games from last generation, they're still going to look at least as good as the average game on the current gen, partly because of longer development cycles, and partly because, more often than not, games that look really nice usually have outstanding art that make up for some of the hardware's inadequacies. I mean shit, I think Wind Waker looks better than Twilight Princess just because the art style was so clean and compelling, and thats even technically on the same hardware. Art design makes a huge, huge difference.
    Last edited by TaekwondoNJ; 29 Dec 2006 at 02:44 PM.

  2. #242
    I agree with TaekwondoNJ here. The only flaw in his logic is that I would never even consider buying an average game. How many games are released a year? 500? I wouldn't touch 400 of those.

  3. Again, maybe compared to the average PS2 game, but not the average 360 game. Even counting the ones I don't want to play. Now because the PS2 brings down the average, OK, but the Gamecube is a more capable system, so I don't see that as a real feat of MP's art.

  4. Quote Originally Posted by Yoshi View Post
    The only flaw in his logic is that I would never even consider buying an average game.
    ...yeah good point haha. But regardless, I can't think of any game that has great gameplay that I just refuse to play because of the graphics. I mean games that have THAT bad of graphics usually have pretty shitty gameplay too.
    As long as some Wii games have good gameplay, graphics aren't going to keep people from buying them.

    I'm sure most of us here still play 20 year old NES games from time to time, and you better believe its not for the graphics.

  5. #245
    Unless you're a graphics whore, games never become unplayable due to graphics. Before someone points me to the 32-bit era, I will say, yes a lot of those games are outdated. It's mostly because of gameplay refinements in 3d gaming, not because the blocky graphics are ugly.

  6. #246
    I agree, though playing a game I know is 20 years-old puts me in a different mindset. Honestly, there has never been a situation like the 360/PS3/Wii before where one competitor didn't even try to match up with the others' technologically. There certainly have always been differences, but nothing like this out of the gate. It will be interesting to see how well Nintendo and the third parties handle the advantages and disadvantages.

  7. The same way they do DS vs PSP, I'd imagine. Do you see any substantial efforts from Western devs on the DS (an honest question, because I don't know of every DS title out there)? I see a lot of Japanese support that people like, but that's about it. There are a lot of fine Western efforts on the PSP though, even though the userbase is smaller.

  8. #248
    You're probably right. The one key difference is the sales gap in the DS' favor. Developers (Japanese at least) have to work on the DS, because it would be financially stupid not to. Thus, we see pseudo-3D and less realistic looking games. I don't think that will fly on a console, but we shall see. I suspect as long as the Wii is a secondary console for people, it'll be fine. I can't imagine that being my main focus though. Portables by definition are secondary, so that works there as well.

    edit: You're right about the west on DS too. I can't imagine ever owning a DS game that doesn't have Capcom, Konami, Sega, Nintendo, Namco, or Atlus on the case.

  9. yeah, Gun on the 360
    But gun was awesome, and is one of the best looking x box games out there.

    I finally got to play zelda on the wii, and it frustrated the shit out of me. I simply could not get the arrow aiming down, at all. The thing felt way too sensitive. And wagging the remote to attack didn't make me feel more apart of the game. Which I thought was the whole point of the motion sensitive idea. If I ever buy this it will be on the cube for sure.

  10. #250
    I wonder how far we are from having a game that was designed from the ground up for the Wii and was not a launch-day rush job. That should tell us a lot.

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