Diamond Track FTW.
There is a good example of a Western developer pushing the Wii further than the GameCube's capabilities but it's buried deep into a game and you'd never see it.
It's the Diamond track of ExciteTruck.
The track's intense lighting, reflection and transparency effects combined with the game's motion blur, insane sense of speed, infinite draw distance and realtime terrain deformation -- all while maintaining a stable framerate -- just doesn't seem possible on the GameCube.
It's obvious to me that Monster Games learned something about the Wii's graphical capabilities during the course of ExciteTruck's developement and this was their way of proving it.
Diamond Track FTW.
That tracking site is pretty funny.
Super Metroid vs. Mario Party 7
Shadow of The Colossus vs. SpongeBob: Battle For Bikini Bottom
Mercenaries vs. Shadow The Hedgehog
Wow, shit sells. I would have never imagined.
"That chart shows Dawn of Sorrow selling 230,000 copies, in North America alone, in its first 13 months.
You're telling me that's not a successful third party title?"
Yeah, that's pretty garbage for the best or 2nd best game on the system. Mediocre or worse Nintendo games are selling more.
It's not even close to the best game on the system, and a lot of people skipped it because they were tired of similar Metroidvania games after 5 in a row. I enjoyed DoS, but I would have skipped it myself if I hadn't skipped the 3 previous GBA games.
I understand the point you're trying to make (that third parties don't have as high a market share on Nintendo consoles traditionally), but there's a good reason for that; they're competing with Nintendo software. It's a lot easier for EA to sell Need For Speed 23: Xtreme Canyon Jam to gamers that can't spend their money on Nintendo software instead. That's not a problem with Nintendo consoles, that's a problem with third parties making uninteresting games.
Last edited by SpoDaddy; 30 Dec 2006 at 04:47 AM.
I skipped it.. and half of the people on this board should have skiped it if they stood by their rants. Constant bitching about the current formula and yet it's sucked up is like cocaine syrup
"That's not a problem with Nintendo consoles, that's a problem with third parties making uninteresting games."
LAWL
RE4 says hello. Followed by "Why the hell did I sell so shitty on GC?" GTA wants to know why it wasn't on Nintendo consoles. Must be because Mario Sunshine was a better game.
Last edited by Joust Williams; 30 Dec 2006 at 04:57 AM.
Didn't RE4 sell over a million on the cube?
Last edited by avatar; 30 Dec 2006 at 05:05 AM.
Considering it was the only game worth a damn, it should have sold a lot more. What were people with Gamecubes doing (other than hiding them in their closets)?
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