3S has three: Chun-Li, Yun and Ken. While they are the creme de la creme, each character is viable and can/have won tournaments. Dudley, Urien, Yang and Hugo have been known to be deadly in the right hands.
MvC2 and CvS2: These are the only two Capcom fighters where two characters stand out hella high above the rest. For MvC2 we have Storm and Sentinel. It's arguable that Sentinel just rapes everyone else (and it's pretty much true with his guard breaks, unfly, unblockables, full-life combos, etc.) but a good Storm or a GREAT (cannot emphasize this enough) Magneto or Cable can handle it.
In CvS2 Sagat and Blanka reign supreme. Huge hitboxes, high priority and adaptable to any groove makes them vicious. You'll have the A-Bison or A-Sak that can wait for an opening to wreck them but, honestly, these guys are broken beyond broken and every top player knows exactly how to abuse the fuck out of them.
A3: We have A/X-Dhalsim, V-Zangief, V-Akuma, V-Ryu, and V-Sak rounding out the top characters. That doesn't mean they can't be beaten though. A-R. Mika or a V/X-Rolento have been known to wreck shop when used in good hands and even a decent V-Dan has it all over V-Akuma, who is ranked the third best character in the game. Hell, given how V-Ism allows for easy as fuck CC infinites I'd say about a good 1/3 of the cast is playable and tournament worthy. I've seen V-Cody and V-Sodom devastate good players and I have seen some fantastic A-Guy scenarios that involve running and playing tag.
A2: Ryu, Chun-Li, Rose and Ken are pretty damn broken. Not only do their Alpha counters take out a pretty large chunk of life, but their CCs are ridiculous even at level one. Again, when I can take about half of your life with just one level CC, it's too much. It leaves everyone else pretty much out of the running.
So yeah, Capcom has more than one game with 3 or more dominant characters. I still don't see why A2 is the bees knees.



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) are now in deep shit thanks to airblocking. Somersault kick ain't what it used to be. It goes without saying that the more characters that you chuck in a game the harder it would be to balance. So you got to choose between "is this fun to be able to have the character in the game to play?", vs "if we don't put the character in maybe the game will be more balanced and there won't be complaints about the powerful characters having too much advantage in competitive games".


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