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Thread: Crush

  1. #11
    I was tired of it by the middle of the video.

  2. I'm tired of the "jumping" gimmick. Why can't all game characters walk up gentle hills?

    James

  3. #13
    Bulgarian.

  4. The video showed no real action, just mechanics. If you threw in enemies and/or things to dodge/kill that moved with the level from 2d/3d it could get crazy fast.

  5. i'd be vaguely interested if this wasn't psp. Honestly tho, kudos for the psp getting a game lineup thats actually impressive.

  6. Quote Originally Posted by James View Post
    Sega doing something potentially creative? Nice to see they still know how, I'm looking forward to this one.

    James
    Actually, It's developed by Kuju

    the Battalion Wars guys.

  7. XBLA pls.

  8. I bought this. It's okay. I definitely could have lived without it.

    There's way too much trial and error with the puzzle solving. Rarely do you have any "A-ha!" moments, and you'll be soaking in all too many "Fuck, finally!" moments, after crushing all over the place from every angle to try to get to that hard to reach spot.

  9. This is another of my recently played games now that I've got a PSP. I think it's pretty good. Compass is right in that a lot of it is more trial-and-error rather than genuine puzzle solving, but I think there's a fair bit of both.

    The game's original, and the quick levels work well on PSP. The level design could stand to be more clever, but I'm enjoying the game and I'm glad I got it.

  10. The music is fucking fantastic in this game.

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