I played the demo... I have zero interest in buying it now.
This does kind of come off like a remake of a 1999 game that never came out. It's an odd mix of very old game design and some new school conventions that don't mesh.
I played the demo... I have zero interest in buying it now.
1999? Feels like a modern game to me, with a touch of throwback flavor at best. The only retro feeling I'm getting is from the character himself, rather than anything in the gameplay. Recharging health bars, minimal diffuclty, maximum hand-holding all point to a modern-day FPS. Honestly, the demo for Duke Forever can't even compare to just the first level from Duke Nukem 3D.
James
I hate two weapon limits in ANY game. Want to keep that sniper rifle around? Fuck you, pick up the rocket launcher placed right next to boss. Duke doesn't even kick in this game. It's garbage.
"I've watched while the maggots have defiled the earth. They have
built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2
While the no location damage, simplistic all-AI-rush-the-player, lack of spread from automatic weapons (every shot is always straight for the full distance), lack of physics manipulation, and pre-scripted events where objects always fall into specific spaces to create the levels all point to FPS' from 10+ years ago.
I loved how when anything exploded it just disappeared.
Should have released it for free as a HEY YOU WAITED A LONG TIME FOR THIS AND IT SUCKS, HERE YOU GO.
Somebody said it was funny how Bulletstorm beat Duke Nukem Forever to being Duke Nukem this year.
Not surprisingly, that was brought up in Joystiq's critical review of the game.
R.I.P. Paragon Studios
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