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Thread: Are we a bunch of Sony haters?

  1. Quote Originally Posted by Master of 7s View Post
    Crash Bandicoot was never a Sony property.
    Sony funded, published & heavily marketed the first two, and made a mint off them - Crash 2 is still one of the best selling games of all time.

    Then the franchise went to shit right after that, so it was kind of irrelevant whether they 100% owned it or not.
    -Kyo

  2. #242
    Quote Originally Posted by Do You Like Erotic? View Post
    I already said my piece, but I'm curious, isn't what you just said the internet equivalent, of, going "LAST WORD!!" and then running out of the room?

    But you're calling others tards?
    I'm not running away from anything. I was pointing out (rather rudely, I admit) the many serious flaws in Sony's controllers.

    The 360 d-pad isn't great but at least diagonals are easier to pull off. Furthermore, a lot depends on the individual controller - my wireless controller has an absolutely godawful d-pad but my wired controller's d-pad is fine.

    Quote Originally Posted by NeoZeedeater View Post
    The industry didn't need saving at the time anyway. The C64 was the big gaming system in the mid '80s since the 1982 consoles never took off like the 2600. Being technically a personal computer has lead to its exclusion when discussing gaming history, and the ridiculous notion that gaming was dead. Unlike modern PCs, the only major thing separating a C64 from a console is a case of semantics. Unlike say IBMs, almost everyone bought a C64 for gaming, not other stuff like word processing.
    I agree. That's why I mentioned that the NES saved the console gaming industry. Interestingly, in Europe the NES didn't really catch on to the degree it did here. The C64 (and Spectrum), and the 16-bit generation of Amiga and Atari computers were really popular gaming systems over there, while they didn't make anywhere near as large a splash here.

    But I'm going to have to disagree about nobody buying the C64 for business - the bank my dad worked for bought him one of those gigantic suitcase-sized "portable" C64s so he could do spreadsheets while traveling.

  3. The d-pad on my 360 controller has gotten much better. There's a break in period if you don't want to do the d-pad sanding modification to make it register better.

  4. Why is it so hard to copy the Genesis 6 Button/Saturn D-pad?

  5. Quote Originally Posted by Rumpy View Post
    The d-pad on my 360 controller has gotten much better. There's a break in period if you don't want to do the d-pad sanding modification to make it register better.
    If it wasn't for the horrid D-pad, I would declare the wireless Xbox 360 controller as one of the best-designed controllers out there (or at the very least, the most comfortable).

    I'm amazed that no one bothered to steal the good Saturn D-pad design. Had Microsoft created a smaller version of that D-pad on their controllers, they would have created the perfect controller.

    A lot of interesting points were brought up regarding TNL's attitude towards Sony (and Outrider's post on what Sony brought to the table with the Playstation was excellent), but as I mentioned in my earlier post, it boils down to this: once Sony starts delivering on the promised potential of the PS3, then you'll probably start seeing the hate subside.

    I firmly believe that the hate Sony's getting now for the PS3 is justified, but I won't discount the system until its one year anniversary. If Sony doesn't get their act together by then, then I'll really feel sorry for those who spent $600 on the machine.
    R.I.P. Paragon Studios

  6. Quote Originally Posted by bVork View Post
    And if nobody had bought the NES, we'd all be playing games on our PCs.
    We'd probably be playing them on Amiga 10,000s.

  7. Quote Originally Posted by Nash View Post
    You guys have some really clunky thumbs.
    As someone that pull of the most damaging Magneto combos in MvC2 using a Dreamcast d-pad, I have pretty well developed (and precise) thumbs. The 360 pad is about as bad as the PSP d-pad. They're both bad for different reasons (the 360 pad reads way more inputs than you actually put, the PSP pad doesn't read inputs, especially diagonals).
    Quote Originally Posted by StriderKyo View Post
    Then the franchise went to shit right after that, so it was kind of irrelevant whether they 100% owned it or not.
    Crash 3 and Crash Team Racing are good. When the franchise went to shit was that Crash party game...and then after selling to Universal, it was forever doomed to mediocrity.

  8. Quote Originally Posted by MarkRyan View Post
    As someone that pull of the most damaging Magneto combos in MvC2 using a Dreamcast d-pad, I have pretty well developed (and precise) thumbs. The 360 pad is about as bad as the PSP d-pad. They're both bad for different reasons (the 360 pad reads way more inputs than you actually put, the PSP pad doesn't read inputs, especially diagonals).
    I found the Dreamcast pad to be excellent, and the 360 pad has never given me any trouble at all. But then again, I was also able to pull off every move in Super Street Fighter 2 Turbo with the 3DO's stock pad, so go figure.

  9. Kind of late, but I fucking hate the Dualshock design.

  10. Quote Originally Posted by Nash View Post
    I found the Dreamcast pad to be excellent, and the 360 pad has never given me any trouble at all. But then again, I was also able to pull off every move in Super Street Fighter 2 Turbo with the 3DO's stock pad, so go figure.
    I think the Dreamcast D-pad is beyond excellent, but I have to admit that its one of those D-pads that needs to be worn in. I own four Dreamcast controllers right now, and whenever my friends come by I can definitely tell if I get stuck with a newer controller without a worn in D-pad

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