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Thread: Are we a bunch of Sony haters?

  1. Quote Originally Posted by StriderKyo View Post
    Sony funded, published & heavily marketed the first two, and made a mint off them - Crash 2 is still one of the best selling games of all time.

    Then the franchise went to shit right after that, so it was kind of irrelevant whether they 100% owned it or not.
    Why is it that the majority of new IPs always seem to jump the shark after the second game?

  2. Quote Originally Posted by RoleTroll View Post
    Forced bundling of Growlanser helped bankrupt WD. Other companies were smarter and took Sony's hoops for what they were, and just abandoned the hardcore audience.
    Like Atlus? I'm sorry, but failure to meet release dates and fucking with games have a shitton more to do with WD failing then Sony making them bundle a game. You can try and pin their failing on Sony but the amount of 2D games on the PS and PS2 prove that wrong.
    Quote Originally Posted by Bacon McShig
    MS had no problems with SNK releasing a number of their titles on Xbox that Sony had blocked from release on PS2
    Interesting, as I'm just wondering about what that's supposed to mean because when I look at the list of SNK games on PS2 as pulled off IGN (edited to remove repeat entires, games that didn't/haven't come out, and 3D games):
    • Fatal Fury Archives 1
    • Fatal Fury Archives 2
    • King of Fighters '94 Re-Bout
    • King of Fighters 2002
    • King of Fighters 2003
    • The King of Fighters '98 Ultimate Match
    • The King of Fighters XI
    • Metal Slug 3
    • Metal Slug 4 & 5
    • Metal Slug 6
    • NeoGeo Battle Coliseum
    • NeoGeo Online Collection Vol. 1: Mark of the Wolves
    • NeoGeo Online Collection Vol. 2: Last Blade 1 & 2
    • NeoGeo Online Collection Vol. 3: The King of Fighters Nesutsu Version
    • NeoGeo Online Collection Vol. 4: Art of Fighting
    • SNK Slot Panic Kyuji
    • SNK vs. Capcom: SVC Chaos
    • Samurai Shodown Tenkaichi Kenkakuden
    • Samurai Shodown V
    • Twinkle Star Sprites: La Petite Princesse

    ...it doesn't seem like the couple games that slipped through the cracks add up to much:
    • King of Fighters '94 Re-Bout
    • King of Fighters 2002: Challenge to Ultimate Battle
    • King of Fighters 2003
    • Metal Slug 3
    • Metal Slug 4 & 5
    • Samurai Shodown V

    (Well, I actually don't even see any listed there, but I'm willing to give you the benefit of the doubt.)
    I haven't heard many, if any, reports regarding similar obfuscations by any other hardware publishers post-Saturn.
    Show me a non-Sony console from your suggested timeframe which has 1/10 of the 2D games of the PS2 or PS1. Please.
    Quote Originally Posted by Advocate
    Though fans of the series pleaded for it and then after that announcement grabbed the Import copy.
    Out of curiousity, what system was KOF XI purchased for when the small fanbase proved why Sony made their decision regarding America?

  3. Quote Originally Posted by Master of 7s View Post
    Why is it that the majority of new IPs always seem to jump the shark after the second game?
    Talking about when things "jumped the shark" is so gay. I want everyone who uses that expression hit on the head with a hammer.

  4. #314

  5. Mech: I've been referring to SCEA's practices this entire time, you dolt. SCEJ could poop sunshine but that doesn't matter to me, considering that I am an American consumer and SCEA's practices are what dictate the entirety of my experience with Sony.
    Last edited by Bacon McShig; 31 Jan 2007 at 09:46 AM.

  6. Quote Originally Posted by MechDeus View Post
    Out of curiousity, what system was KOF XI purchased for when the small fanbase proved why Sony made their decision regarding America?
    Unless I misunderstood the question.

    It was released in Japan on the PS2. SNK/Playmore USA wanted it out here in the US, but Sony decided against it ... from what I read in the KOF XI thread. I know not the most reliable info. But from what I read and what everyone commented on the 'net ... KOF XI is one of the best of the series. Sadly it will never see light of day over here in the US. Unless it somehow shows up on XBLA. Or I purchase another PS2 and then mod the shit out of it to play Japanese games.
    I can do all things through Christ, who strengthens me.

  7. Quote Originally Posted by Bacon McShig View Post
    Mech: I've been referring to SCEA's practices this entire time, you dolt. SCEJ could poop sunshine but that doesn't matter to me, considering that I am an American consumer and SCEA's practices are what dictate the entirety of my experience with Sony.
    I know what you meant, but that's not what you said, that wasn't where this stemmed from, and nor did most of your examples hold water. SCEA's marketing decisions are not the same thing as Sony allowing something on their console. Now, if you wanted to say that Sony has regional bias then you would be right to certain extent (although many of your statements like those regarding Working Designs would still be flawed), but Sony does not have something against 2D games.

    More in line with your specification of SCEA, I listed a handful of the 2D games for the US (hence why those were a seperate sentence earlier) not counting how we've domestically received eight out of the ten 2D KOF games released since Sony started making consoles. The PS2 is home to more SNK games in America then any other console ever besides the Neo-Geo, so clearly SCEA is heavy-handed towards them, huh?

    p.s. American PS2s are getting a new 2D RPG in a couple days.

    Advocate: It was a rhetorical question, just there for flavor.

  8. What, Rogue Galaxy? It's not 2D.

  9. Quote Originally Posted by Saint of Killers View Post
    What, Rogue Galaxy? It's not 2D.
    Ar Tonelico.

  10. #320
    So we get that trash but not KoFXI. Maybe it's a quality control problem rather than an anti-2D bias.

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