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Thread: Edge Reviews - February 2007

  1. Quote Originally Posted by BioMechanic View Post
    My guess answer is "Because originality is lacking and attention spans are shrinking."
    My guess answer is "because some people are only just remembering that games that play well in social settings or that don't require overwrought control schemes can be entertaining." Blockbuster after blockbuster can get really tiresome, really fast (it feels as though gaming has produced more "humanity itself is at stake" plots in the past three decades than the entirety of cinema), and big game devs are only beginning to re-learn the value of smaller, simpler games as a counterpoint to all the epics.

  2. Yoshi, how much was your sub?

  3. Quote Originally Posted by Nash View Post
    Dammit, there goes another $60.
    $40 I believe.
    "I've watched while the maggots have defiled the earth. They have
    built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2

  4. I was just popping in to say that. EDF is $40, and I'm holding out hope that it's going to be as awesome as it looks like it should be.

    James

  5. #15
    Quote Originally Posted by kingoffighters View Post
    Yoshi, how much was your sub?
    $75 with a cool t-shirt IIRC.

  6. Quote Originally Posted by Yoshi View Post
    $75 with a cool t-shirt IIRC.
    Not bad, I should get myself a sub.

  7. Quote Originally Posted by Yoshi View Post
    $75 with a cool t-shirt IIRC.
    Got a link to that price? The one I had was a lot more. For $75 I might get another subscription.

  8. #18

  9. #19
    Quote Originally Posted by BioMechanic View Post
    That sounds really interesting. Pls post impressions, Yosh. My guess answer is "Because originality is lacking and attention spans are shrinking."
    Here's the last paragrpah, which basically summarizes the article:

    Quote Originally Posted by Edge
    While the use of the word 'minigame' may lead to it being difficult to pin down, the recognisable [ed: Damn Brits] ideas behind such a catch-all term - variety, simplicity, immediacy, abstraction, silliness - are key elements of what can make a game entertaining. Many minigames achieve little, content to be colourful [ed: Again] regurgitation or shortcuts for interaction, but their role is only set to expand. For the near future, at least, minigames can only get bigger.
    For some context, they are calling things like the mating process in Viva Pinata a minigame, not just things like WarioWare.

  10. Ugh, I hate mini-games. Give me something immersive.

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