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Thread: Soul Calibur II To Hit Arcades This July Worldwide

  1. Originally posted by Green
    What does Soul Calibur have to do with DOA?
    He considers them both overrated fighters. I consider DOA funny stuff (except the original, which actually had a good fighting game in it, despite everyone's insistance it was just breasts), and SC overrated. It's good, but it's not incredible or anything.

  2. He considers them both overrated fighters. I consider DOA funny stuff (except the original, which actually had a good fighting game in it, despite everyone's insistance it was just breasts), and SC overrated. It's good, but it's not incredible or anything.
    You are reading my mind. I, too, feel SC is good, but surely not as good as many make it out to be.

    And I do think the original DOA is easily the best of the series. While the catch reversals were easier to do, they didn't have as big of an effect, and overall, it felt much more thought out than DOA 2 or 3. Granted, it still couldn't compare to, say, VF.

  3. Originally posted by MechDeus
    He considers them both overrated fighters. I consider DOA funny stuff (except the original, which actually had a good fighting game in it, despite everyone's insistance it was just breasts), and SC overrated. It's good, but it's not incredible or anything.
    My opionion on it being incredible differs, but I guess you could tell by my Woooo!
    I enjoy the first two DOA games I played, but the fighting system wasn't perfect. I enjoyed the graphics and characters and concepts, but in the end it got old after a while. Soul Calibur, I still love that game, the fighting engine works wonders for a 3D fighting game, the concept is pulled off wonderfully, and the aesthetics are just as good.
    pwned by Ivan

  4. <---- also thinks SC is overrated...

    ... DC version still has the best pre-VF4 graphics though... (if that counts for anything)

  5. Originally posted by Tain
    And I do think the original DOA is easily the best of the series. While the catch reversals were easier to do, they didn't have as big of an effect, and overall, it felt much more thought out than DOA 2 or 3. Granted, it still couldn't compare to, say, VF.
    Yeah, it's turned into kind of a party fighting game, something you pull out when friends who don't normally play fighting games come over and want to play something with you. I think it has a lot to do with the first being built on the VF2 engine, and the rest being their own engine, which became the "wire-action" of fighting games.

    I do want DOA3, mainly because there are times when I'm in the mood for something cool-looking without requiring any thinking. However, I'm certainly not paying full price for that, and I can't seem to find any used copies priced decently around here.

  6. I must be the only person in the world then who likes the DOA series, but thinks Soul Calibur is overrated.

    DOA3 is a great game, but it plays very differntly from VF/Tekken. If you play in that style, you'll have a rough time against a skilled opponent. I'm not saying its perfect or anything, but it's a lot of fun for me and fun is all I really care about. I hate the so-called 'boss' though and never play story mode anymore because of it.

    And the thing the two have in common is obviously fanservice.
    "I've watched while the maggots have defiled the earth. They have
    built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2

  7. no, i like DOA3 more than any fighter out, i love its system and think its way deeper than anyone says.

    why do i spend hours mastering my godlike tekken skills then ?

    no one to play doa3 with.

    not having a fighter in arcades really defeats the purpose.

  8. not having a fighter in arcades really defeats the purpose.
    I thought the same, for a while.

    Then, I force-fed certain fighting games into the throats of some friends.

    Now, there's a nice little local circle of people who play fighting games.

  9. yea friends are fun, but i really like destroying random strangers in arcades ... now what MS needs to do is make DOA3 online compatible .. how sw33t would that be to play people in DOA over the internet

  10. SC was DC's first killer app to me. (not sonic adventure or even VF3) The first time I saw it, I peed my pants and needed a dc that day. (espeically in light of the poor vf3 and sega rally conversions that could have, at the least, been as good as the arcade (graphics) if not better. It was refreshing to see a game surpass its arcade equivalent rather than just aim to be an accurate conversion. Plus I think the 8-way run system makes a lot of sense and is very intuitive - important for an arcade game these days. A lot of people didn't give the game a chance in the arcades and I think it was ignored, so I think there was this whole 'surprise', came-out-of-nowhere factor of the game when it finally arrived on dc for mass consumption, to people who were mainly just focused on tekken or vf.

    Regardless, SC is still the best non-sim (arcadey) weapons-based fighter out there no doubt. Like what Ace combat's arcadey gameplay was vs the slower, more-compliacated-but-not-necessarilly-more-fun gameplay of realistic flight sims.

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