I play these games with one credit mostly and there's definitely enough room for flexing your skills and such. Of course memorization is a big part, but that's the same with shmups or any single player game for that matter.
Indeed. I've never been skilled or patient enough to learn to one credit a shmup, but I know it's possible. And I respect that. On the other hand, if you're going to get hit and die at some point no matter how good you are, that feels more like a carny scam to me than a videogame.
And I love DMC... which of course can be mastered.
[Edit]: But in thinking about it more, if Captain Commando, Final Fight, etc., hadn't been so cheap, I still wouldn't have really been feeling them. They're still just boring to me.
Last edited by Compass; 25 Feb 2007 at 12:43 AM.
I play these games with one credit mostly and there's definitely enough room for flexing your skills and such. Of course memorization is a big part, but that's the same with shmups or any single player game for that matter.
Yeah, some of the modern incarnations are alright. I liked Sword of the Berserk as well. Viewtiful Joe was neat and almost great, and yet not.The better ones are definitely one-creditable. I'm not saying no one can 1cc Double Dragon or Ninja Gaiden. But there's a lot of dreck in between that people get all nostalgic over that really isn't worthy.
Last edited by Frogacuda; 25 Feb 2007 at 01:00 AM.
Just for the name alone.
So stuff like Bad Dudes or Vigilante aren't considered sidescrolling beatemups?
I'M BAD!
HEY DUDES THANKS,
FOR RESCUING ME.
LET'S GO FOR A BURGER....
HA! HA! HA! HA!
My favorites were always fantasy-themed, like the Capcom D&D games, or Golden Axe (which I could 1-credit when I was a kid).
EDIT: That list is missing one very important game;
Guardians of the 'Hood
Last edited by kedawa; 25 Feb 2007 at 04:10 AM.
I haven't included Guardians of the Hood because you're always fighting one enemy at a time, and I didn't bother with those games.
Also, there's no universal agreement to what is a scrolling beat 'em up, so I've come up with a definition that made most sense to me (but of course is a compromise on the edges). Those games with a planar playing field use different strategies, so I excluded them.
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