
Originally Posted by
Finch
You forgot The Witch's House and Yume Nikki.
Indie developers are fine, but it was nice when the big companies put some effort into the same games that it seems like only the indie developers care about these days. Sure, there's portable stuff, but that doesn't seem to be as strong as it once was. It's either Big Budget or Indie, and while there are surely some indie developers that work on more than a shoestring budget, it's not the same as say, Capcom releasing Breath of Fire IV, Square releasing Brave Fencer Musashi, or Namco releasing Katamari. Ubisoft has Rayman and sometimes they say they're working on Beyond Good and Evil 2, but those titles are few and far between. Those games that used to be big budget, but not big enough budget to destroy a company if they didn't sell 3 million copies in a month, seem to be getting rarer and rarer, and more confined to portables. And of course the portable market is often declared to be dying/dead. Bravely Default, a title that calls back to what Final Fantasy used to be, and Ace Attorney 5, a game in one of Capcom's most well-known series, are both risks because neither are going to sell the millions of copies that both companies want their games to sell in the US.
Of course there are good iOS games, and i'm all for touch-input games, but more often than not, iOS is the home of the quick buck, ESPECIALLY for the companies we used to expect such great material from. Maybe one day the current small developers will fill the role that the bigger developers filled before they all got too bloated for their britches, but we're not there yet.
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