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Thread: Star Wars: The Old Republic

  1. They showed the dialogue options and stuff. Isn't that what separates it from WoW?

  2. #192
    I already played WoW.

    I wish WoW was Sci Fi though.
    Pete DeBoer's Tie
    There are no rules, only consequences.

  3. You just want World of Starcraft.
    So do I, but we know it'll take them 30 years on Blizzard time to make it

  4. #194
    Quote Originally Posted by Diff-chan View Post
    They showed the dialogue options and stuff. Isn't that what separates it from WoW?
    They barely showed it. They talked about it but really glazed over it.

    Also, the space combat has me excited, and that didn't make that video either.

  5. Quote Originally Posted by Yoshi View Post
    They barely showed it. They talked about it but really glazed over it.

    Also, the space combat has me excited, and that didn't make that video either.
    The thing is, I don't think many people care about a story and voice acting in an MMO. That's not why they play it.

    I guess Bioware thinks they can get fans of their singleplayer games onto TOR with that, but I'm just not seeing it. And I don't see Bioware (or anyone) being able to maintain the enormous staff it would take to keep delivering that SP-quality content onto the game.

    I really think this game is just misguided.

  6. #196
    We should know pretty soon. I certainly understand both your point of view and its source.

  7. Quote Originally Posted by Diff-chan View Post
    The thing is, I don't think many people care about a story and voice acting in an MMO. That's not why they play it.

    I guess Bioware thinks they can get fans of their singleplayer games onto TOR with that, but I'm just not seeing it. And I don't see Bioware (or anyone) being able to maintain the enormous staff it would take to keep delivering that SP-quality content onto the game.

    I really think this game is just misguided.
    There's a million games that work on that same concept and sell gangbusters. You bring in people with story-driven content, and then keep 'em around with the repetitive multiplayer stuff. That's been key for games like Call of Duty, and I don't see why it wouldn't be here. A stronger narrative component IS going to bring in some people, and chase away none. It's true that eventually that content's going to burn out just like it does in WoW, but that's not really a disadvantage to doing it.

  8. COD doesn't have a monthly fee so it's not exactly analogous. It will soon but but then COD is closer to a F2P style of game than a fee-based one.

    The obvious disadvantage to doing what Bioware has done here is that it is massively expensive and takes forever, and the size of the audience receptive to it is dubious. MMO poopsockers don't care about it. MMO casual players that play them for a few months at a time (someone like me back in the day) probably don't care about it. Single-player Bioware RPG fans may care about it, but they may not want to pay a monthly fee and get roped into an MMO.

    And whenever this game comes out it will have to release against a bunch of MMO's turned F2P. TOR with a fee or free LOTR/D&D/Age of Conan/etc.?

    Of course, TOR could always go F2P, but then they are talking about making up $200 million plus (yea that was a rumor, but I find it plausible considering all the content, time of development, how much other games cost, etc.) on selling droid pets and lightsaber colors. I am sure EA's stockholders are wildly excited.

  9. #199
    Quote Originally Posted by Diff-chan View Post
    The obvious disadvantage to doing what Bioware has done here is that it is massively expensive and takes forever, and the size of the audience receptive to it is dubious. MMO poopsockers don't care about it. MMO casual players that play them for a few months at a time (someone like me back in the day) probably don't care about it. Single-player Bioware RPG fans may care about it, but they may not want to pay a monthly fee and get roped into an MMO.
    You can't be serious here. Hell, I am a counterexample to at least two of those three groups. The game faces lots of challenges, but the size of the potential audience isn't one of them.

  10. My main problem with Old Republic is that I could never get into anything other than film universe. I tried playing KotOR when it came out but didn't dig it. I could try it again now, but I dunno.

    There really is nothing about that universe that excites me.

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