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Thread: Star Wars: The Old Republic

  1. Quote Originally Posted by Yoshi View Post
    You can't be serious here. Hell, I am a counterexample to at least two of those three groups. The game faces lots of challenges, but the size of the potential audience isn't one of them.
    Would you care about this if it wasn't Star Wars? Serious question.

  2. #202
    Nope, unless it was another good sci fi property, like Battlestar Galactica or Firefly, at least. But that's part of my argument. There are a billion Star Wars fans that automatically become part of the potential audience if they don't follow SOE's alienation plan from Galaxies.

  3. I'm not convinced that MMO players don't want story-driven content. Or at least, a strong, story-driven path to the max-level. Sure, I skipped over the majority of quest-text in WoW but events that actually took place during the quests and the shitty cutscenes in Cataclysm did a lot to get me interested in what was actually going on in the world. I understand your argument that a lot of people just gloss over the story in the interest of leveling quickly but I feel like it's less likely when it's either incorporated into the gameplay well or part of a well-produced cutscene.

    I mean, the biggest changes to WoW with each expansion has been the money dumped into making the quests more than just "skip text, kill monsters, deliver quest item, return to quest giver".

  4. There's already a mediocre Star Wars MMO with space combat, Yoshi. I don't need to pay another 100 dollars to experience that all over again.

    WOW was good because the missions were fun, and quite frankly the environments were very well designed. Lots of lush gardens, things to see and you truly felt as though each time you progressed past a milestone you were rewarded with an entirely new level to explore and challenge to overcome. It looks like they took the same stifled approach to this MMO as they did the last. Just because it makes sense in the Old Republic to have a bunch of Jedi's doesn't mean the game is worth playing.

    I kept my eye on this because I was hoping it would be a truly fun experience. Doesn't look like the case now. I tried getting back in to WOW again too. It was actually good fun but for me too much of a timesync. I got to Stranglethorn Vale and had some fun PVPing and questing. But then I reached that threshold where I questioned what I was getting out of the experience. I feel from watching the vids and checking up on that game I'd reach that threshold at about 2 or 3 hours in.
    Last edited by Drewbacca; 13 Jun 2011 at 02:11 PM.
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  5. Quote Originally Posted by FirstBlood View Post
    I'm not convinced that MMO players don't want story-driven content. Or at least, a strong, story-driven path to the max-level. Sure, I skipped over the majority of quest-text in WoW but events that actually took place during the quests and the shitty cutscenes in Cataclysm did a lot to get me interested in what was actually going on in the world. I understand your argument that a lot of people just gloss over the story in the interest of leveling quickly but I feel like it's less likely when it's either incorporated into the gameplay well or part of a well-produced cutscene.

    I mean, the biggest changes to WoW with each expansion has been the money dumped into making the quests more than just "skip text, kill monsters, deliver quest item, return to quest giver".

    I know we say LOL LORE a lot when I was playing WoW, but at least those took place directly after WC3 and were a continuation of the stories told. These are kind of noncannon waaaaaaaaaaaaaaaaaaaay before the movies games.

  6. Quote Originally Posted by Chux View Post
    These are kind of noncannon waaaaaaaaaaaaaaaaaaaay before the movies games.
    Which is good. You may have not given a shit about KOTOR but the writing and worlds of both games were the best the series have seen since the original movies.

  7. #207
    Plus, Galaxies' biggest weakness (and that's saying something by the end there) was that everyone wanted to be a Jedi, and there were only supposed to be a couple alive during that period.

  8. #208
    Quote Originally Posted by Drewbacca View Post
    There's already a mediocre Star Wars MMO with space combat, Yoshi. I don't need to pay another 100 dollars to experience that all over again.
    It couldn't be more different though. Jump to Lightspeed was more sim oriented but no where near as good as TIE Fighter, whereas TOR's space combat is like Star Fox.

  9. SW Galaxies was the first, and probably the last MMO I'll ever play. The old Republic looks interesting, but I can't imagine it being interesting enough to pay for every month, like I did for over a year with Galaxies.

  10. #210
    Quote Originally Posted by Chux View Post
    I tried playing KotOR when it came out but didn't dig it. I could try it again now...
    You should, man. It is one of my all time favorite games. I played through it a couple months ago, and it still holds up.

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