
Originally Posted by
FirstBlood
I'm not convinced that MMO players don't want story-driven content. Or at least, a strong, story-driven path to the max-level. Sure, I skipped over the majority of quest-text in WoW but events that actually took place during the quests and the shitty cutscenes in Cataclysm did a lot to get me interested in what was actually going on in the world. I understand your argument that a lot of people just gloss over the story in the interest of leveling quickly but I feel like it's less likely when it's either incorporated into the gameplay well or part of a well-produced cutscene.
I mean, the biggest changes to WoW with each expansion has been the money dumped into making the quests more than just "skip text, kill monsters, deliver quest item, return to quest giver".
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