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Thread: StarCraft 2

  1. Shared Account (Mostly Destin) - TeamTNL.tnl
    mannerbot - Instrument.instrument
    Rumpy - scudnick.tnl
    TrialSword - Kaku.rampantfront
    kingoffighters - kof.kof
    Chux - Chucker.tnl
    Thief Silver - Xero.tnl
    FirstBlood - FirstBlood.steve
    Spike - DarkKnight.spike
    Ryan - ryansaurus.ryansaurus

    So far I'm not liking this nearly as much as BW but it is fun. I'm just trying to figure out all of the new units and hot keys right now.

  2. Lots of the new hotkeys are stupidly unintuitive like e for pylon, but you'll get used to it.

  3. Yeah, I'm a strict Terran player, but I can't even fathom why Siege and Unsiege is two separate keys.

    I tried out Protoss yesterday. With the removal and addition of so many new units, it is going to take some time to figure out what works against what all over again. That may explain some of my dislike compared to BW. I feel like I'm starting over, save for the basic concepts of Starcraft.

    P.S. I miss Lockdown .

  4. Quote Originally Posted by Ryan View Post
    Yeah, I'm a strict Terran player, but I can't even fathom why Siege and Unsiege is two separate keys.
    The only thing I can think of is that it will make it easier to deal with the eventuality of having a bunch of tanks selected, but with only half of them currently in siege mode.

  5. Having siege and unsiege on two different keys is great for the reason epmode mentioned, but the problem is siege tanks suck in SC2. lolol

    The game is VERY different but I'd be happy to help you out if you like. And while Lockdown was kind of an ok spell sometimes, Snipe (which can be queued up from a distance to be cast over and over without the animation) and EMP make Ghosts actually useful in this game.

  6. Starcraft II Touhou Shooter, made completely in the SCII Campaign Editor:


  7. Yep, UMS games are gonna be quite a bit more impressive than Pleasure Kerrigan this time around.

  8. Quote Originally Posted by mannerbot View Post
    Having siege and unsiege on two different keys is great for the reason epmode mentioned, but the problem is siege tanks suck in SC2. lolol

    The game is VERY different but I'd be happy to help you out if you like. And while Lockdown was kind of an ok spell sometimes, Snipe (which can be queued up from a distance to be cast over and over without the animation) and EMP make Ghosts actually useful in this game.
    Ahh that makes sense. I'm getting used to it.

    Why do you think Siege Tanks suck now? My basic instinct has been to go Siege Tanks + Vikings. This way I can cover air and scout higher ground. If my tanks are attacked by melee, I just drop them down. Who am I kidding though? This is basically my 2v2 Wraith + Siege strategy from BW. It's working on the noobs.

    The new maps are very 2v2 friendly. Starting right next to your teammate is a huge advantage.

    I like how the box art is of Jim Raynor.

  9. Siege tanks are too gas heavy and get blown up by all the +armor bonuses units have nowadays, and immortals shut down the factory tech lab units for free. Where are you getting the gas for tanks + vikings anyway? That's got to leave a TON of minerals unspent. Marauders are basically the bread and butter of Terran btw.

    I stopped playing 2v2 because of those dumbass maps.

  10. My computer can't run this game without a video card. I guess I'm not up for the beta.

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