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Thread: Soul Calibur 4

  1. Quote Originally Posted by Ammadeau View Post
    The only way they could have been more blantant if there was a huge sign and arrow saying 'Nipples, LOL.'
    I think you unlocked that at the end of edge master.
    -Kyo

  2. The development team is putting so much detail into the game that they are actually rendering Taki’s nipples under her leotard.
    I'm suprised those horny Japs weren't doing that already.

    Dolemite, the Bad-Ass King of all Pimps and Hustlers
    Gymkata: I mean look at da lil playah woblin his way into our hearts in the sig awwwwwww

  3. Quote Originally Posted by MrWhitefolks View Post
    so I can't see this statement as anything other than hyperbole and fluff for the uninitiated(re: mainstream gamers).
    The first part of the comment is an awesome tidbit for the people that play fighting games and know how they work, the second part is so that the people that don't then don't flip out and start complaining about how developers are getting lazy and releasing unfinished games.

    Personally I think all that stuff sounds good and all, but no matter what features they list I won't really feel any particular way about the game until I sit down and play it. SC3 shook me enough to not entirely trust them, though I still want to give it a shot.

  4. This game is going to be amazing.

    Quote Originally Posted by Dipstick View Post
    The amount of detail in the game will be amazing! “The leather straps on Ivy’s thighs make real-time indentations into her skin as she fights.”
    I'm surprised this has been overlooked. While it could just be a gimmicky, subtle detail, it could also foreshadow some pretty big advancements in character animation.

    The development team is putting so much detail into the game that they are actually rendering Taki’s nipples under her leotard.
    To make sure this is utilized properly, I demand a white tee outift for Taki, that's mandatory on all stages with water features.

    The stages will be far more interactive and play a bigger role in battle. They use Zasalamel’s clock tower stage as an example.
    I hope this means something like the stages from DOA. While not always the most balanced thing, I think DOA is the only series to make any real advancement in 3D stages and stage interaction. I think the Soul Calibur series could even go a step further (which is saying a lot, since other companies really need to catch up first)...imagine Astaroth using some df+B move to launch a loose boulder off the ground towards Mitsurugi, who times a perfect vertical strike to cleave it in half mid-air, all with real time physics (wait...just like Tekken Ball...). Or better yet, with all these giant weapons swinging around, I want them knocking the support beams out of ancient temples and bringing the whole roof down.

    The health gauge is going to be changed. There will be a way to beat your opponent that doesn’t involve the health gauge or ring outs.
    That's fine, ring outs are cheesy. I like how they affect character placement and strategy, but I think that can be achieved other ways, like the hazardous or disadvantaged areas in a DOA stage.

    No tag-team play.
    Funny to bullet something you won't have, but I guess enough series have gone that way that people might assume it's a natural addition if a series goes on long enough.

    The “Create A Soul” mode is getting major improvements, such as being able to change your characters voice and certain customizations that will have an effect on gameplay.
    This is cool I guess, but I wouldn't bother coming up with new animations for all the custom characters. They just weren't worth learning ultimately if they couldn't be used "competitively". Although I was really impressed by all the extra content, in the end everyone I knew just stuck to the main styles, or a made a custom and gave it a main character's moveset. I think that, plus the tweaks they're describing (maybe character size, density, speed, and damage modifiers that all balance each other out) should be enough.

  5. I've used ninja and katana/shrunken competitively a number of times. Hell Arthur was pretty up there as well.

  6. Well yes. I meant legal in "tournament" play. All of the ones I went to didn't allow custom characters, or even the pre-set character with each custom style (Greed, Valerie, etc)...but it's not like I was at Evo or something, so I don't know what the official word on that was. I haven't played in while, but I seem to recall there being at least 1 or 2 moves per custom style that were entirely abusable.

    They were fun, but still didn't seem like fully fleshed out characters.

  7. It's a shame that they were never supported. I could only imagine the type of matches to come from that alone would be pretty interesting.

  8. New scans and details from July's EGM.

    http://www.onthexbox.com/forum/showthread.php?t=8898

    EDIT: Online play also confirmed!

    http://www.1up.com/do/newsStory?cId=3160573
    Last edited by voltz; 26 Jun 2007 at 06:52 PM.

  9. Quote Originally Posted by voltz View Post
    New scans and details from July's EGM.

    http://www.onthexbox.com/forum/showthread.php?t=8898
    Holy shit, Ivy's pratically naked now.

    I like it.
    Last edited by Dolemite; 26 Jun 2007 at 10:02 PM.

    Dolemite, the Bad-Ass King of all Pimps and Hustlers
    Gymkata: I mean look at da lil playah woblin his way into our hearts in the sig awwwwwww

  10. Holy shit, Ivy's pratically naked now.


    I like Nightmare and Siegfreid's new look, though.

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