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Thread: Soul Calibur 4

  1. #301
    Living Swords.
    Undead Pirates.
    Lizard Men.
    A Guy with his Heart on the outside of his chest.

    But THIS is where people draw the line....

  2. To be fair, I drew the line with Heihachi, Link and Spawn...

  3. Quote Originally Posted by Master View Post
    To be fair, I drew the line with Heihachi, Link and Spawn...
    I drew the line when the gameplay went to shit.

    Soul Calibur 2, wasnt it?

  4. Xbox 360 II

    Quote Originally Posted by JBNagis View Post
    Living Swords.
    Undead Pirates.
    Lizard Men.
    A Guy with his Heart on the outside of his chest.

    But THIS is where people draw the line....
    that is a good point, lol
    Quote Originally Posted by Josh View Post
    That isn't a robot. That's the world's largest 8 year old.

  5. Quote Originally Posted by Wildkat View Post
    I drew the line when the gameplay went to shit.

    Soul Calibur 2, wasnt it?
    I'm trying to think of the last post of yours I read that wasn't cynical or bitter, and I'm pretty sure it was like 2 years ago or something. How can SC2's gameplay have gone to shit when it was like 99% the same game as the first? I think the only significant thing they changed was the parry system.
    -Kyo

  6. Are we still bitching about the extra characters? Fuck!


    The game looks kick ass IMO.
    Xbox Live- SamuraiMoogle

  7. #307
    Quote Originally Posted by EvilMog View Post
    The game looks kick ass IMO.
    Agreed.

  8. Quote Originally Posted by StriderKyo View Post
    You forgot about the time they put in Link.
    But it was pretty entertaining to see people that only owned a GC argue that Link went with the game just fine.

  9. Arrows, bombs, and boomerangs. Yep, no problem.

    Any word on a Death Star Hanger level?

  10. Quote Originally Posted by StriderKyo View Post
    I'm trying to think of the last post of yours I read that wasn't cynical or bitter, and I'm pretty sure it was like 2 years ago or something.
    Welcome to TNL.

    Quote Originally Posted by StriderKyo View Post
    How can SC2's gameplay have gone to shit when it was like 99% the same game as the first? I think the only significant thing they changed was the parry system.
    The game went from being fluid, easy to control and master into a stiff, block fest with frequent aborted moves. The Arcade/DC version of the first was worlds better than any of the sequels thus far. SCII, from the moment I dumped $1.00 into the first arcade machine I came across was a massive disapointment to me.

    Also cutting Lizardman out pissed me off to no end. Then putting 3 on the long-in-the-tooth PS2 only ended any interest I had in the series.

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