About as good as any 16 bit Contra does, but the playable character models look pretty impressive and animate really well.
The animation's quite nice and things blow up all over the place. It's not much in screenshots but in motion it's pretty damn good.
About as good as any 16 bit Contra does, but the playable character models look pretty impressive and animate really well.
At the very least it looks a hell of a lot better than Contra III. That's one game that hasn't aged nearly as well as you might remember it. Hard Corps had held up reasonably well though.
Yeah, as a confession, I never beat Contra III. But I mastered Hard Corps way back when. I barely remember what III looks like, except that the overhead levels didn't look so hot.
The graphics are crisp and excellent, like a "Mario All-Stars" graphical upgrade of the 8-bit Contra but with higher screen resolution than SNES.
No gnus is good gnus.
That would be Virt. Check out his website (full of remixes and original stuff) here.
The bosses in this game totally own.
I'm only trying "easy" right now, but does it seem to anybody else that a fully-powered homing and a fully-powered crusher rocket kind of un-balance the game?
I'm assuming that in normal and hard it is much harder to get your hands on powered-up versions of those weapons, but they might be a little too good.
I love the difficulty curve overall though. A stage hands my ass to me, but once I learn it I can pass without dieing (so far).
This is the way games should be. If you want to use cheat codes or Game Genies, that's fine. If you want to play on easy mode, that's fine too. But keep the honest people honest by giving us a reasonably difficult normal mode.
No gnus is good gnus.
What a great game. I can make it to the city at this point on Easy. The various pop-up traps on Normal make it basically impossible to clear it the first time through, which is a GOOD THING.
Don't expect to see many more games like this.
Fix your fucking sig, Yoshi.
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