It seems like it isn't very clear right now what's going to happen with the PS3 or 360 in the long run, and making a game for those systems is a huge investment.
Hey, a good game is a good game. Developers are definitely starting to put more time and effort into DS games. Not all of them, of course. It's a handheld, so there's inevitably going to be My Little Pony games that look like they were made in Flash, but why should we care?
It's not like you have to give up those games. A game like Dragon Quest seems like a perfect fit for the DS. There's something very, very nice about having something as time consuming as an RPG portable. It makes time-based battles much easier to endure because you don't have to be stuck in front of a TV the whole time. And the DS's interface is inarguably good for the genre.If the DS can't run Oblivion, FFXII, or KotOR, it isn't a great system for RPGs. Those are the RPGs for this generation.
Mother 3 is a perfect example of how great a handheld game can easily be. By default there was a ton of time and effort put into it because a lot of it was spent on the scrapped N64 version. But the game is genuinely great, even though it's a GBA game. The graphics aren't PS3 quality, but they're certainly Super Nintendo quality and created in a timeless, retro way. In fact, it's going to age much, much better as a GBA game than it would have as a N64 game. It and Rhtyhm Tengoku are far better than anything I've seen or played from this generation of consoles so far.
Last edited by Salsashark; 21 Jun 2007 at 06:41 PM.
See, you keep going right back to JRPGs, which are a dead genre with the exception of FFXII, which S-E is stupidly changing for XIII.
Man, the insomnia.ac guy is right. "Gameplay" really is the most useless term in the world of videogames.How does a switch to a console benefit the gameplay of dragon quest?
If you live in a dream world where enjoyment of a game is solely determined by mechanics that can somehow easily be separated from other elements of the game, then sure, Dragon Quest won't be any better on a console.
If you're a human being with eyes and ears, though, you'll probably dig what consoles can do for the title. Unless, of course, you absolutely cannot play the game at home.
The 360 and ps3 are all about the long term, the only people who think otherwise are people riding on nintendo. Not to say you are, I'm just saying it isn't a big question. The 360 and ps3 are here to stay.It seems like it isn't very clear right now what's going to happen with the PS3 or 360 in the long run, and making a game for those systems is a huge investment.
Well, first of all, I think it might be a dead genre to you, but since they still sell RPGs are very much alive in the rest of the world (I'm with you on that one though, personally). But outside of the obvious (having talented developers spend time making the games) handheld games need to be tailored that way. I don't see the DS stealing what would be huge games from consoles. I think they can coexist nicely and serve different purposes.
For one thing, as has been mentioned, they are one of the last places to find new 2D games. If Contra 4 had been a PS3 game it almost definitely would have been 3D, and very probably would have been not-very-good, like the last few Contra games. I think its chances are better on the DS personally, whether it turns out well or not.
Not to keep coming back to the same two games, but Rhythm Tengoku is another great example because it's something that works better on a handheld. It still has depth and longetivity, but it's not something that would work that well on a home console.
There is absolutely zero chance that Contra 4 on DS will be better than Shattered Soldier. Zero.
But is it really the fucking DSes fault that they sold the fucking franchise?
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