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Thread: Unbelievable Wreckless Ps2 Images

  1. poly-counts will rise to a number so high, that techniques such as bump mapping will be rendered obsolete, as will textures, which will only be used because of lazyness, and not necessity.






  2. Look at backgrounds (not the characters) in games these days and honestly tell me that systems couldn't stand to be able to push a few more polys....

    You know what's funny though, go back and play some early 32 bit games with prerendered video.... Our current real time stuff actually looks much better than the old pre-renderes! Yea for progress.

  3. Originally posted by Dragonmaster Dyne
    yeah but the thing about Resident Evil is that the camera is static and there's far less movement and characters being updated each frame. also the bg's are rendered. at any given time theres mebbe, what 4 characters tops in a room? wreckless is just insane. loads of people running, loads of cars in the street, buildings....all on the fly. and i agree about the poly point you made. clever use of textures and bump mapping will be what makes things look better. we wont need to waste 500 polys on an arm when 100 with BM'ing and good texture use will get the job done.
    well like i said when the whole resident evil thing was first anounced as FMV backgrounds

    who cares how its dones its simply the best looking game ever

    the lighting effects going on in the game are simply insane it may not be impressice from a technical stand point by some but their attention to detail and everything is high res blows me away i dont see any green dots representing grass in RE

  4. Originally posted by rezo
    poly-counts will rise to a number so high, that techniques such as bump mapping will be rendered obsolete, as will textures, which will only be used because of lazyness, and not necessity.





    O_o
    o_O

    i take it your being sarcastic

  5. I'm serious.

    Instead of bump mapping a brick wall or what have you, the "bumps" will actually be part of the model, thus rendering bump mapping obsolete. bump mapping is a stop gap until this sort of thing is possible.

    as for textures, nothing in real life is genuinely textured, and so nothing in 3D needs to be textured, they just need to reduce things to the level that they are reduced to in real life, and an assortment of millions of independent single colored objects will lead to that "realistic arm" look that a texture may have provided previously, but it will do so properly, and textures would only be used by lazy people, would would rather texture a rug, instead of build it. texture defined as an image pasted onto a model, not a necessary value to make an object visible.







  6. #76
    zidane747 Guest
    Yeah, I think that's why the smilie is there. LOL. Good ol' john.

  7. Originally posted by Johnpv


    well like i said when the whole resident evil thing was first anounced as FMV backgrounds

    who cares how its dones its simply the best looking game ever

    the lighting effects going on in the game are simply insane it may not be impressice from a technical stand point by some but their attention to detail and everything is high res blows me away i dont see any green dots representing grass in RE
    oh i know what youre saying but the unfortunate truth is the way they made RE cant be used for fast moving games or games that have a lot of camera movent(which is about 80% of games released). you see with everything pretty much being rendered that leaves a LOT for the cpu and graphics chipset to work their magic on the few models that ARE realtime. so if RE didnt look as good as it does i'd be pretty disappointed. like i said slow moving games or better yet, "closed off games" are better suited for that kind of bg/character use. and to think RE0 is going to look better. tho im not excited about using 2 characters at the same time.



    oh and rezo...do you know how much horsepower it'll take to make everything round and realistic just using poly's?

  8. why, I'm sure it'll take a theoretical amount of power that hasn't been reached yet? All that means is we have to wait.












  9. wed have to wait a good 10 - 20 years to do the kind of processing you r tlaking about
    and even if it was a single sphere of color that color has to come from some where and is considered a texture

    bump mapping how wver may be something we some day move beyond

  10. I know what you're saying about the textures. thats why I said this

    texture defined as an image pasted onto a model, not a necessary value to make an object visible.
    an image texture, not one in general.




    lest I forget






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