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Thread: Killzone 2 (PS3)

  1. I think it's one of the nice details the game got going for it. Another thing is how the rifle moves when zoomed in for example. Most games it's just smooth no matter how much you move around but this seems to put some realism into it.

    Could be nice in multiplayer too, nowadays I just run around and reload all the time without thinking too much of the consequences.

  2. That's a product of Gears playing, which completely ignores ammo management and instead rewards you for reloading all the time.

  3. Almost every game should have a little reloading minigame.

  4. Meh. My preferred "minigame" is switching weapons and switching back to cut down on reload time, fuck gimmicky bullshit.

  5. http://psnow.es/index.php/video/play...player_trailer

    multiplayer trailer, looks great.

    Last edited by B-Ri; 19 Aug 2008 at 08:44 PM.
    b_ri on Twitch, Games Beaten in 2020 (3): Pokemon Sword (Sw), Detroit: Becoming Human (PS4), Sekiro: Shadows Die Twice (PS4),

  6. Quote Originally Posted by dementia_ View Post
    Right now, it looks no better graphically than say, COD4 - except K2 probably actually runs in HD.
    60fps or gtfo. Thats one nice that that COD4 had going for it, along with a bunch of other stuff.

  7. the FPS didnt make COD4 online what it was.
    b_ri on Twitch, Games Beaten in 2020 (3): Pokemon Sword (Sw), Detroit: Becoming Human (PS4), Sekiro: Shadows Die Twice (PS4),

  8. Quote Originally Posted by B-Ri View Post
    the FPS didnt make COD4 online what it was.
    No, but you could easily tell the difference when going from a 30fps shooter to COD4 which was 60fps. Also why I mentioned that there were other things about COD4 that made it good. God, doesn't anyone read anymore?

  9. This is going to be PS3's GOTY in 09. Overall is already taken though

  10. Quote Originally Posted by Joust Williams View Post
    This is going to be PS3's GOTY in 09. Overall is already taken though
    What's 09's overall?

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