Page 29 of 38 FirstFirst ... 1525272829303133 ... LastLast
Results 281 to 290 of 377

Thread: Killzone 2 (PS3)




  1. Quote Originally Posted by Brand X View Post
    I'm going against my best judgment and will be picking this up anyways. Despite all of these bad impressions posted above. I really just want a new FPS to play.
    I think it is a fine game as long as you don't play MP.

  2. Quote Originally Posted by kingoffighters View Post
    I think it is a fine game as long as you don't play MP.
    Yeah I agree with this. Single player is awesome. Fuck the MP.
    Korly-"Everyone here is an asshole, SURPRISE!"

  3. They are looking into altering input lag that people have been complaining about, this is now much different from before when they said they wouldnt touch it, so they are listening. On top of that, a list of fixes coming soon.

    Boost

    we've identified and fixed the bug to do with the boost medal not being awarded. It will go into a patch we are working on at present, but there is a workaround in the mean time to get it. Simply ensure that you are the Game Creator rather than client and you'll be awarded it.



    Network Errors/Honor Ranks

    We are also looking at fixing a good bunch of the network errors and are looking into the complaints about the Honor Ranks as well as a couple of other bits and pieces. We'll provide a list of fixes when we are close to releasing the patch.



    Bots

    We're working on a permanent solution for the bots stat padding and have some internal solutions that we're going to work on implementing. We'll let you know what those are when we've got the patch together and the solution implemented.

    We will NOT be wiping ALL stats and padders will be looked at individually by the moderators.



    www.kz.com

    www.killzone.com is being sorted out today to deal with the massive traffic its been facing and hope to have some long-term solutions in place shortly.

    The stats are currently empty on the site and will be repopulated today.



    Controller Issues

    We have not stopped looking into the complaints and will see what we can do about it. Any possible changes will have to be carefully implemented and tested before being deployed though.



    Charge disarming

    We have identified the issue where sometimes the C4 charge in Search and Destroy will not disarm. Will be fixed with the next update.



    Shotgun Aim Assist

    Investigating the problem and will patch it up.



    Clan Games

    Sometimes the clan that does not turn up for a match is awarded the win under specific circumstances. Will be patched ASAP.



    Battle Replay for Map 8 - Corinth Crossing

    The BR on www.killzone.com is not quite right and will be fixed soon.



    Ignore list

    Was found not to be functioning correctly. Will be fixed in the next patch.



    Crashes

    Crash when using Saboteur disguise in certain situations. Will be fixed in the next patch.

    Infrequent crash when trying to start a game with an empty game name. Will be fixed soon.



    Medic/Assassination

    There is an issue with the Assassination target HUD icon displaying when playing as a Medic. Investigating and will be fixed.
    b_ri on Twitch, Games Beaten in 2020 (3): Pokemon Sword (Sw), Detroit: Becoming Human (PS4), Sekiro: Shadows Die Twice (PS4),

  4. I know the controls were designed this way, but it is really nice to see a developer giving more options after people complained. I'd be happy with Resistance 2 aiming.
    Korly-"Everyone here is an asshole, SURPRISE!"

  5. Fuck, I played through the demo 5 times straight hoping the aiming frustration would decline. It did the opposite. I got more frustrated with it the more I played.

    I like the other aspects of the game. I'll keep an eye on the patch situation to see if they alter it. If they do, I'll pick it up.
    Finished Games of '09
    nothing at this time

  6. Quote Originally Posted by SamuraiMoogle View Post
    I know the controls were designed this way, but it is really nice to see a developer giving more options after people complained. I'd be happy with Resistance 2 aiming.
    I can't even fathom playing Resistance 1 or 2 after playing Killzone 1 and 2. The controls in all the other console FPS (excluding something like Metroid Prime 3) I've played suck as far as I'm concerned. They feel like you're just aiming a camera and clicking.

    Here's a tip about Killzone 2: holding down the fire button/gun trigger and letting that sucker just spit out bullets like a hailstorm will lose you a noticeable amount of accuracy. Try firing in bursts instead.

    Have you guys adjusted the sensitivity at all to see if you can reach a more personally acceptable feel?

    I hope this "lag" patch doesn't change the feel much, if at all. Or at least make the activation of the patch optional, if that can be done.

    Quote Originally Posted by James View Post
    I beat Killzone 2 and I suck at console FPS. I even played several levels on Veteran, just to see if the enemies were smarter, more numerous, or just soaked up more damage. Fortunately they're smarter, which is great to see, but the point is the controls aren't that bad.

    Basically, if I can handle the slightly-screwy controls in a genre I'm not very good at and don't care much about, anyone can. The learning curve isn't that difficult.

    James
    Good to hear. It sounds like most complaints center around the game not controlling like a CoD or Resistance 2 when it never was going to. After playing the first Killzone, what did people expect the game to control like? CoD or Resistance 2, I guess.
    Last edited by Gooch; 04 Mar 2009 at 12:31 AM. Reason: added exception

  7. Quote Originally Posted by Gooch View Post

    Here's a tip about Killzone 2: holding down the fire button/gun trigger and letting that sucker just spit out bullets like a hailstorm will lose you a noticeable amount of accuracy. Try firing in bursts instead.
    Yes, I have. That rule goes for every modern FPS.

    Quote Originally Posted by Gooch View Post
    Have you guys adjusted the sensitivity at all to see if you can reach a more personally acceptable feel?
    I actually got the best results by turning the sensitivity down significantly, like one or two clicks on. At least then, I knew I had to jam the stick home to get to my target. I'd get raped trying to play this way in MP.

    Quote Originally Posted by Gooch View Post
    I hope this "lag" patch doesn't change the feel much, if at all. Or at least make the activation of the patch optional, if that can be done.
    I'm fine with that. Give the people the option.


    Quote Originally Posted by Gooch View Post
    Good to hear. It sounds like most complaints center around the game not controlling like a CoD or Resistance 2 when it never was going to. After playing the first Killzone, what did people expect the game to control like? CoD or Resistance 2, I guess.
    I played the first Killzone and enjoyed it. I don't remember the controls being this asstastic.
    Finished Games of '09
    nothing at this time

  8. Quote Originally Posted by Mr_B View Post
    Yes, I have. That rule goes for every modern FPS.
    I didn't mean for that to sound condescending. I meant that you should play this more as a tactical shooter, as it should be played, though it is more forgiving than the first in this regard. You cannot play this like most FP shooters, which is why the comparisons to Resistance and CoD are dead giveaways that you guys may not be playing this correctly.

    I played the first Killzone and enjoyed it. I don't remember the controls being this asstastic.
    I'd say this controls even better than the first. I have fallen in love with the cover/pop-out and pop system in this game. This is like a FPS version of Gears with a heavier feel. You even have a roadie run in here (as did the first).
    Last edited by Gooch; 05 Mar 2009 at 10:45 PM.

  9. Quote Originally Posted by Gooch View Post
    I didn't mean for that to sound condescending. I meant that you should play this more as a tactical shooter, as it should be played, though it is more forgiving than the first in this regard. You cannot play this like most FP shooters, which is why the comparisons to Resistance and CoD are dead giveaways that you guys may not be playing this correctly.
    Expecting your gun to fire the instant you press the trigger has nothing to do with this being a tactical or arcade shooter. It should happen regardless.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Games.com logo