Got this earlier.
I don't know what you crazies are talking about - I'm with Gooch.
The control's fine and they keep it nice and intense - your guy isn't some superhuman sniper. He's a dude with a machine gun. I haven't played an FPS in years and this was good one to choose. Think I'll pick up Resistance 2 after this and make it a 2fer.
Boo, Hiss.
And thats the gist of it. I don't like the "it's a survival horror game so it's supposed to control like ass because you're a scared person"
Although that one is worse because I am 100% certain I would be way more effective than those characters.
Realism or no (an I say no because you're playing with a damn videogame controller), it's not fun. The tank in level 2 (or 1, whatever) has the same control.
Last edited by Joust Williams; 18 Apr 2009 at 12:33 PM.
But it doesn't control like ass. It's just not as super precise as you're used to.
Sure, dude's a soldier. Have you ever fired a machine gun? It's not as easy/accurate as you've been led to believe.
Boo, Hiss.
Korly-"Everyone here is an asshole, SURPRISE!"
All you had to do was play the first game to have a remote clue as to how this game would play. The worst thing to do going in was to have expected the game to play like CoD 4. Personally I completely expected more of a technical shooter. Try again.
Why do you keep assuming that people who don't like this game's controls expect it to play like Call of Duty 4? I've played tons of first-person shooters throughout my days, and many of them have different feels from each other. I don't expect them to all play the same. Rainbow Six Vegas is a more tactical shooter and therefore feels different from Halo 3. Despite that, the one thing they all have in common is that there is no dead zone in the aiming. That's the "problem" with Killzone 2, not because it doesn't play like Call of Duty 4.
Why doesn't Killzone 2 plays like COD2, COD3, COD4 and COD WaW?
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