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Thread: Killzone 2 (PS3)

  1. This looks better than Gears, and a lot better than Halo 3. lol @ Halo comparison. I think if anything, its graphics are the least rational thing to criticize about Killzone 2. The game looks amazing.

    I just hope it lives up to being a top-tier FPS gameplay-wise. And I don't doubt Guerilla has the talent to make it happen. The original Killzone was hampered much more by the platform it was being produced on than the design prowess of the developer. And I think the cover system of KZ2 is a very big sign pointing in the right direction, that Guerilla does have their own stamp to mark on the genre.
    Buy Yakuza and Oblivion. Help yourself, help TNL.


  2. Quote Originally Posted by MarkRyan View Post
    My eyes say yes. Crysis looks very good, but not nearly as impressive.
    Have you seen the water effects in Crysis? Head and shoulders above anything out there.

  3. Quote Originally Posted by Rumpy View Post
    Have you seen the water effects in Crysis? Head and shoulders above anything out there.
    Holy shit.

  4. That's just the beginning. I'm talking about when you're underwater with people shooting at you.

  5. the game is no doubt visually impressive, i will never doubt that, but PC and PS3 are two different beasts, but i guess this is still stemming from markryans earlier post.
    b_ri on Twitch, Games Beaten in 2020 (3): Pokemon Sword (Sw), Detroit: Becoming Human (PS4), Sekiro: Shadows Die Twice (PS4),

  6. Quote Originally Posted by Rumpy View Post
    That's just the beginning. I'm talking about when you're underwater with people shooting at you.
    Crysis does the thing that I HATE when games, do though, which is make things wavy when you're under water. Bioshock does this too. Shit, most games do. But if you've ever been swimming with goggles or looked at the inside of an aquarium through glass, you'd know that isn't how it works.

    That really bugs the fuck out of me. Just thought I'd share.

  7. #38
    Bioshock has an unintentional excuse - glass manufactured in the 40s that is thick enough to withstand the pressures of the ocean bottom is bound to have imperfections in it and thus create a wavy effect.

  8. Quote Originally Posted by Frogacuda View Post
    I'll be interested to see how it shapes up. I think FEAR and it's upcoming sequel up the ante for the style Killzone is going for, and they'll need to work on the AI.
    FEAR was walking around in warehouses and stuff. I don't think it comes close to the massive hyper-detailed environments this is spitting out.

    Anyone saying COD4 looks better than KZ2 is just flat out wrong. I don't even know how you can look at the animation or the insane amount of detail in the battlefields and say that COD4 is in the same league. I can see COD4's style being more appealing for some, but better graphics overall? No way.

    Crysis is the only thing out there that really looks better. Crysis is pushing an insane amount of polys and effects nothing else is doing. But that game's built for hardware that probably doesn't even exist yet.

    Quote Originally Posted by Drewbacca
    Also the smoke from the initial concept was pure bullshit too. All I really remembered for awhile was the amazing smoke wall from an explosion in the 2005 Killzone 2 "footage". There's nothing much like that in the released stuff.
    The smoke effects were so obviously placeholders in the E3 2k7 build, which is pre-alpha. The trail of smoke & fire when the troop transport goes down in the opening scene is practically 32-bit. They pulled off the volumetric clouds from the target trailer, I have faith they can at least match Resistance's smoke effects.
    -Kyo

  9. Quote Originally Posted by StriderKyo View Post
    FEAR was walking around in warehouses and stuff. I don't think it comes close to the massive hyper-detailed environments this is spitting out.
    Certainly not, but the gunplay and the AI was fantastic. That's what I meant.

    Crysis is the only thing out there that really looks better. Crysis is pushing an insane amount of polys and effects nothing else is doing. But that game's built for hardware that probably doesn't even exist yet.
    The sick thing is, the specs they're targetting on Crysis are surprisingly reasonable. We'll see when it ships for sure, but it's supposedly very well optimized and looks insane even on DX9 cards.
    Quote Originally Posted by bVork View Post
    Bioshock has an unintentional excuse - glass manufactured in the 40s that is thick enough to withstand the pressures of the ocean bottom is bound to have imperfections in it and thus create a wavy effect.
    Does poorly manufactured glass change density while you're standing still and looking through it?

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