Well that didn't need to be said.
That comment about that comment about "massive damage" needing a new post needing a new post needed a new post.
Well that didn't need to be said.
I was feelin a little suicidal today, so I decided to pick up a copy of Lair at full retail priceI'll give some brief impressions after a play it for a bit...
It's taken only about a decade for Japan to be outdone in just about every other genre, so I doubt we'll have wait that long.
Shmups and fighters are a bit trickier, I'd wager. The former is no longer a big seller in the U.S., and the latter has never been done right by westerners since... forever (flashbacks to Eternal Champions, Way of the Warrior, Kasumi Ninja, Criticom, etc). Shmups and fighters haven't really evolved at all either, and the reason western devs have concentrated on other genres is because these two have been stagnant forever. Compare '90s RPGs to games like Oblivion, and you can see the evolution. Then go look at JRPGs from the '80s and '90s and compare them to DQ and games like Blue Dragon. Japan seems to be stuck in a time bubble, playing the same types of games over and over.Originally Posted by MechDeus
To be fair, Japan has made some progress in genres like action games, where Ninja Gaiden is a definite evolution; however, the big selling genres are more and more coming from western developers, and Japan's importance is diminishing. Look at the major titles for this holiday season: Halo 3: western, Assassin's Creed: western, Mass Effect: western, BioShock: western, Ratchet & Clank PS3: western, Guitar Hero 3: western, Skate: western....etc. Japan is definitely falling behind overall.
Last edited by Melf; 16 Sep 2007 at 12:20 AM.
I don't think this comparison works very well. If you look at 90's WRPGs you get Daggerfall, Baldur's Gate, a few Wizardry titles, Ultimas, etc. and what we have today are more evolved versions of that same kind of playstyle. By the same token, while Japan goes apeshit these days over old-school, by-the-numbers affairs like DQVIII they're also giving us games like Persona 3 and FFXII which absolutely stomp all over most older JRPGs. In terms of the way the games play both sides of the ocean have evolved just as much. The primary difference here is that we were more concerned with having freedom while they were more concerned with telling a story, and that same distinction remains today.
Switching gears, I played the Folklore demo today and really liked it. Even the motion control didn't seem out of place for once, and overall it kinda felt like Pokemon only cool. My only real complaint is that it really needs some voice acting, with high production values everywhere else the total lack of characters speaking made it feel really empty. Other than it seems like the PS3 actually has a good game coming for it.
Hay guys. My TV doesn't do 720p, but my computer monitor does(And 1080i as far as I know). It has DVI and VGA connections.
How can I play my shit on my computer monitor.
Last edited by Chux; 16 Sep 2007 at 02:17 AM.
Played Folklore demo as well, and loved it. Definately one of more anticipated games for ps3 for me next month. As Mech said, it could definitely use voice overs, and I still bit shaky on all motion control action thing, but visuals and style of it just perfect.
b_ri on Twitch, Games Beaten in 2020 (3): Pokemon Sword (Sw), Detroit: Becoming Human (PS4), Sekiro: Shadows Die Twice (PS4),
b_ri on Twitch, Games Beaten in 2020 (3): Pokemon Sword (Sw), Detroit: Becoming Human (PS4), Sekiro: Shadows Die Twice (PS4),
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