Compass: Well, the directional audio detracted from it. I really think it was sloppy work. It confuses and distracted the focus away from the game and plotline.
At times you would have up to 4 different people speaking, at the same time, at the same volume level. 2 of these people speaking may not be in the general area, but just rambling in a hall further down the level. You have no way of knowing where they are, they could be anywhere!
All I ask for a game is to rise the volume of a soundsource when i face it. Hence I can locate it. If people are located in another area, with walls between you and them, then their volume should reflect that by being somewhat lower. It makes no sense that that the voice of a woman 3 hallways down, is as loud as a woman standing right next to my ear. Sloppy design.
I played it on my old CRT. When I visit the folks, I do hook the xbox up to to HDTV. And yes... My CRT is stereo and 3daudio works just dandy in other games.




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