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Thread: BioShock: The Second Coming (Also Spoilers)

  1. Quote Originally Posted by dakidski View Post
    "Here is a world, what can we do with it?" But my ideas were apparently stupid clichés.
    I wouldn't call adding giant squids, using deep sea diver suits (though the Big Daddy's did wear them), or having angry whales imaginative by any means.
    Quote Originally Posted by dakidski View Post
    But please give me some examples of where you feel the game shines in imagination.
    The whole world was just flat out creative. The way they express the story, not through cut scenes, but through the lives of the people who lived in the world. The way the splicers were given personality through their interactions with the world and eachother. The interactions between the Big Daddy's, Little Sisters, you, the story, and how all of the pieces fit together. I could keep on going and make this list a lot longer, but I'm sure you get the point.
    Quote Originally Posted by BerringerX
    I am pretty sure one of the reasons Jesus died is so we could enjoy delicious chicken and waffle fries seven days a week.
    Eat a bag of dicks.

  2. Compass: Well, the directional audio detracted from it. I really think it was sloppy work. It confuses and distracted the focus away from the game and plotline.

    At times you would have up to 4 different people speaking, at the same time, at the same volume level. 2 of these people speaking may not be in the general area, but just rambling in a hall further down the level. You have no way of knowing where they are, they could be anywhere!

    All I ask for a game is to rise the volume of a soundsource when i face it. Hence I can locate it. If people are located in another area, with walls between you and them, then their volume should reflect that by being somewhat lower. It makes no sense that that the voice of a woman 3 hallways down, is as loud as a woman standing right next to my ear. Sloppy design.

    I played it on my old CRT. When I visit the folks, I do hook the xbox up to to HDTV. And yes... My CRT is stereo and 3daudio works just dandy in other games.
    Last edited by dakidski; 26 Aug 2007 at 07:58 PM.
    nocturne:
    "I view terrorists as freedom fighters."

  3. Quote Originally Posted by dakidski View Post

    No clue, yet. Plenty of big titles coming out. Would shivering Isles count? It is getting a dvd-release next month.
    Nah, I've played it and Bioshock is way better.

  4. dakidski, I feel ya with the sound complaints, but I really don't think that should knock it down to an 80%. Don't wanna get all hung up on numbers, though.

  5. very linear.
    Unless you've been playing nothing but MMOs and GTA for the past year, no way.

  6. Quote Originally Posted by Brand X View Post
    I wouldn't call adding giant squids, using deep sea diver suits (though the Big Daddy's did wear them), or having angry whales imaginative by any means.

    The whole world was just flat out creative. The way they express the story, not through cut scenes, but through the lives of the people who lived in the world. The way the splicers were given personality through their interactions with the world and eachother. The interactions between the Big Daddy's, Little Sisters, you, the story, and how all of the pieces fit together. I could keep on going and make this list a lot longer, but I'm sure you get the point.
    omfg me and brand are on the same page?!?!?! the world is coming to an end.

    They way the story is expressed is what shines out in the game. While they may have made the world for you to explore, hearing the stories of the people who lived in rapture spark your own mind and imagination in creating your own rest of rapture, one that could never be fit in to a DVD, or in any kind of a sane dev cycle. The soundtrack does WORLDS for the game, and the fact its not giving you pseudo morals but the decisions lie on you, and the person you are, its very immersive. I have not been so incredibly emotionally attached to a game in a while.

    i was playing more this morning, when the sub blew up, my jaw hit the floor faster then my fake RROD a few days ago. Poor Atlas, and his cries over the radio, jesus...
    b_ri on Twitch, Games Beaten in 2020 (3): Pokemon Sword (Sw), Detroit: Becoming Human (PS4), Sekiro: Shadows Die Twice (PS4),

  7. Quote Originally Posted by dakidski View Post
    Solid game, but very linear.

    My complaints:
    -Subtitles doesn't match speech, sometimes they are as much as 30 seconds off. Something went horribly wrong.
    i've noticed this as well and thought it was very annoying.

  8. The voice actor who does Atlas needs to be nominated for an award. He does an amazing job.
    You sir, are a hideous hermaphroditical character which has neither the force and firmness of a man, nor the gentleness and sensibility of a woman.

  9. The proximity audio problem is the only problem I can come up with for this game. It almost seems like a glitch, it's really strange that it made it into the final game the way it is. It's usually fine but when it happens, it does screw you up when you think you're going to be attacked by someone who's actually not even close to you.

    Has anyone brought it up to Irrational?

  10. He sounds like Doyle from the first season of the show Angel. It's an Americanized Irish accent. Atlas is a great character. I haven't gotten far enough to know but I really hope they don't kill him off (or turn him evil).
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

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