Try reloading if you get killed. It's a completely artificial way to enforce difficulty, but it definitely helped for me. I'd like to see an official patch include this as an option.
The guns are fine, BTW.
Yeah, the gameplay itself isn't really all that fun and I agree with most of your points. The story is really cool, and the presentation is amazing, but there are far more fun games out there. I will finish it one way or the other, because I want to know the story. I'll reserve judgement 'til then. I'm about halfway through right now
Try reloading if you get killed. It's a completely artificial way to enforce difficulty, but it definitely helped for me. I'd like to see an official patch include this as an option.
The guns are fine, BTW.
The last boss fight got it right, with having no vita chamber for you to respawn in, so it was all in one fight or do it again. Too bad you were so powered up at that point it was a joke.
And reloading when killed is far too much of an annoyance IMO. Hopefully they do patch it like you say.
Seriously, this game was amazing, really epic with an incredible story and voice acting, and really fun gameplay. Even with it's faults it's still easily top of the heap for GOTY so far.
Hopefully for Bioshock 2 they get it right. Also fuck those focus testers that Neo talked about... whiny bitches that want to have everything, thus killing potential replay value. I don't get why the team listened to them.
You sir, are a hideous hermaphroditical character which has neither the force and firmness of a man, nor the gentleness and sensibility of a woman.
I played like this just on instinct. It felt wrong to use them, and I reloaded out of habit. But then during the fourth or fifth Big Daddy fight I realized, hey wait, is there any disadvantage at all to just dying, then respawning in with guns blazing? Oh, there isn't.
And yeah, the game hasn't been quite as fun since. I agree this is a peculiar oversight.
I'm sure it was intentionally designed that way which is stupid. There's no way they accidentally went from SS2's chambers, which need activating and require money or you die, to just forgetting to do the same for Bioshock.Originally Posted by Compass
I would like to pretend the vita chambers don't exist as well, but they are just so damn annoying to me.
Another reason I hate the damn things is that they are activated automatically when you come within a certain distance of them. There are times I will walk past a slightly hidden vita chamber without even seeing it...and when I die I feel like I'm respawned in an unfamiliar area and I have to take a second to think, "where the fuck did this game just respawn me at?!"
Really, these chambers should have been used in the same manner that the save rooms are used in Metroid/Castlevania. If I want to be respawned in a certain area after I die, I should have to walk up to the vita chamber and activate it...so I should have the option to ignore the things if I want.
I also see how re-loading the game after I die could be a workaround for this problem, but its just a very big inconveniene...especially for a "problem" that shouldn't be in a game this great to begin with.
I just re-load every time I die out of PC-gaming habit, and loving being able to save/load anywhere I want. I'd feel like such a pussy if I let the vita chamber revive me every time.
Just beat it. Fantastic all the way through. The good ending was short but good enough.
I thought I couldn't let any little sister die during the escort so I was cursing wildly at the stop points.
I also felt that vitachambering Big Daddies was too easy of a way out.
Fontaine was incredibly easy (on Medium) but the character acting was amazing, as Fontaine or Atlas.
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