I really don't have any complaints about the difficulty, to be honest. I'm playing on Medium and use plasmids (and the wrench) heavily, and weapons sparingly. The gameplay is structured in such a way that it encourages you to be creative when dealing with enemies -- sure you can just shoot splicers to death but you can also, just as easily, toss Security Bullseye on one while Enraging another, all the while tossing/deflecting things with Telekinesis. This is particularly easy to do with the PC, which lets you quickly switch from one plasmid to another (though I wish you could devise your own key assignment system for plasmids; the default system is kind of irritating).
Yes, the Vita-Chamber solution was a poor decision, but it does have its merits. It makes the game playable for a wide spectrum of people, not just hardcore players, which allows them to engross themselves in the story without fear of constant, penalizing death. I think a proper solution would be to make the Vita-Chambers (1) require activation, and (2) cost Adam. That way, Adam would have played a much more significant role in the game.
I also have a feeling that the harvest/rescue dynamic was changed late in playtesting. Everything I've read suggests that the developers really wanted players to make a moral choice that had serious gameplay consequences. Later, after it was determined that receiving 50% less Adam per Little Sister was far too debilitating, they decided to give "rescue" players added bonuses to the point where the Adam difference doesn't seem all that significant.
The spirit of liberty is the spirit which is not too sure it is always right. -Learned Hand
"Jesus christ you are still THE WORST." -FirstBlood
Bookmarks