Page 2 of 7 FirstFirst 12346 ... LastLast
Results 11 to 20 of 61

Thread: Super Mario Bros. - Revolutionary design or not?

  1. I would ultimately say that it was very important, influencial, and arguably defined the genre, even if it didn't create the genre.

    BUT I don't think I'm comfortable with calling it revolutionary. Revolution implies really changing things, and Super Mario Bros really didn't. It borrowed from Donkey Kong and Mario Bros and coupled it with Pac Land, and made a very good game out of it. There's a difference between being a trendsetter and being a revolutionary.

  2. Quote Originally Posted by Frogacuda View Post
    Yes, but if the first movie I ever saw was Police Academy 5, that doesn't mean I regard it as an innovator of cinema.
    Whatever if you want to get technical, but that's how I saw it way back when so you can go get a time machine and correct my 12 year old self if you want.

  3. I'm just saying, why does it matter what we thought then? Kids are stupid. I didn't like Mario at the time because I thought his mustache was stupid, but that's not an interesting discussion. We're smarter now, so let's speak as adults.

  4. #14
    Quote Originally Posted by Doc Holliday View Post
    SMB was innovative because never before could you raise the flag.
    But you could raise lots of smaller flags in Polar Pierre.

  5. Quote Originally Posted by NeoZeedeater View Post
    But you could raise lots of smaller flags in Polar Pierre.
    Those silly french and their small dirty flags.
    You sir, are a hideous hermaphroditical character which has neither the force and firmness of a man, nor the gentleness and sensibility of a woman.

  6. Quote Originally Posted by Frogacuda View Post
    I'm just saying, why does it matter what we thought then? Kids are stupid. I didn't like Mario at the time because I thought his mustache was stupid, but that's not an interesting discussion. We're smarter now, so let's speak as adults.
    He is not looking for facts, he is looking for an opinion why we feel it is innovative/important. That's how I feel then, that's how I feel now. I don't know why you have to so obtuse in regards to how I feel about the game.

    Just because it is not the first game to feature multi-scrolling level platformer doesn't lessen its impact any. I seriously doubt the very first one is any good, especially compared to SMB.

  7. Quote Originally Posted by Doc Holliday View Post
    SMB was innovative because never before could you raise the flag.
    LIES!!



    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	main_content.gif 
Views:	320 
Size:	79.6 KB 
ID:	27333   Click image for larger version. 

Name:	main_13.gif 
Views:	324 
Size:	9.1 KB 
ID:	27334  
    Attached Images Attached Images  

  8. Quote Originally Posted by D_N_G View Post
    Last edited by Schlep; 27 Sep 2007 at 09:12 PM.

  9. Super Mario Bros. was the first game where I really felt the character was an extension of me. The way Mario visually responds to your controller is extremely intuitive, everything from the way you skid to a stop when you're running to the way you "thump" your head on solid blocks and rebound. Previous games felt like more of a mechanical process to me.

    By comparison, "Frogger" was the first game I ever played, and it is about as natural feeling as playing around with a calculator.

    SMB was the first game that felt "complete" to me. There's a whole world there, there are rules in that world, it's visually unique, and you feel a part of it when you're playing. You are that character. It's exactly how immersion should work in a game. Story (in modern games) is bullshit when it takes precedence over play. Mario is pure play.

  10. Quote Originally Posted by kingoffighters View Post
    He is not looking for facts, he is looking for an opinion why we feel it is innovative/important. That's how I feel then, that's how I feel now. I don't know why you have to so obtuse in regards to how I feel about the game.
    If you admittedly know better now, wouldn't your view be different at least in certain ways? Your view now IS relevant, but I don't get why your view then somehow justifies it.

    Quote Originally Posted by YellerDog View Post
    SMB was the first game that felt "complete" to me. There's a whole world there, there are rules in that world, it's visually unique, and you feel a part of it when you're playing. You are that character. It's exactly how immersion should work in a game. Story (in modern games) is bullshit when it takes precedence over play. Mario is pure play.
    While I wouldn't say that is true because there were obviously long-form adventures and RPGs long before Mario, it might be true that it brought the scrolling platform genre further from it's arcade roots. Though some earlier arcade were starting to get longer and more diverse, Mario was something you could sit down and play for an hour straight, which was cool.

    I think Pac Land and Legend of Kage are both very important titles that don't get as much of their due as they should because Mario tends to outshine them.
    Last edited by Frogacuda; 27 Sep 2007 at 10:03 PM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Games.com logo