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Thread: NBA 2K8/College Hoops 2K8

  1. Yeah I sold NBA 2K7 sometime over the summer after I got tired of dealing with the same type of frustration that this year's game is giving me.

    The only sports game I own right now is All Pro Football.

    I liked the NHL 08 demo, but not enough to pay full price for it. Once it drops down to the $20 - $30 level, I may pick it up.

    I think I will keep NBA 2K8 'till the end of this weekend, and if it's still ticking me off, it's going on eBay along with all the other sports games I got from the All Pro Football tournament.

  2. I've been thinking about giving this game a shot again since it got a pretty big patch recently:

    The patch includes the following fixes:

    Gameplay:

    OTFC (On The Fly Coaching) Duping – There was an issue in the game where multiple players could be set to guard a single player simultaneously. We have isolated the cause of this and rectified the problem.

    DPC and Offball (Online) – We inadvertently shipped the game with the DPC and Offball Control features disabled for online games. These features functioned properly in the offline version of the game. For this patch, they have been enabled for use in online.

    Online Free Throw Issue – There was an online issue where the first free throw would essentially drop out of the sky (due to framerate issues) and the user would always miss it. This issue has been addressed.

    Layup Strips – We have tuned layup strips to happen at a more frequent rate. They weren’t firing off as much as we wanted.

    Layup % - Based on consumer feedback, users should notice an increase in the percentage of layup / close to the basket shots made. We felt that solid players were missing too many “gimmies”.

    Layup Holes – There were some layup holes which would cause players to shoot jumpshots into the bottom of the rim right underneath the basket. These holes have been identified and fixed.

    Layup Removal – The 360 circus layup was removed from the game. Consumers felt strongly that this layup didn’t fit the scope of our gameplay.

    Mirrored Plays – We now mirror plays in appropriate situations to minimize crossing. This removes a lot of clutter that was occurring during the setup of plays.
    Up-and-Under – The up-and-under mechanic shipped with the game did not work as intended. It should now be functioning properly.

    Fadeaway Shot Fix – We identified and fixed the issue where players would shoot unwanted fadeaways after catching the ball on occasion.

    Hop Step Cheese – The Hop Step was identified as a huge “cheese” exploit by our online consumers. Players will now lose the ball on occasion if they attempt to exploit this move.

    Pump Fake Breakout – We now allow the ballhandler to exit the pump fake animation early to improve their ability to drive around the faked out defender.

    Lock-On D – Changes to the mechanic were made in an effort to fix odd defender movements. Big men should be less effective as well when using this feature.

    Defensive Player Reaction – Player reactions on defense have been minimized in an effort to mimic more realistic behaviors.

    Spinout/UB Dunk Exploits – Fixes were implemented for the Post Spinout and UB (Under Basket) Dunking exploits that were identified by our consumers.

    3 In The Key – Our ‘3 In The Key’ violation timer has been adjusted to be a little less forgiving. Keep your guys moving!

    Queued Passes – There was a bug where queued passes would fail when certain isomotion moves were executed. The animations in question have been addressed such that the passes work properly.

    Double Team Exploit – Changes were implemented to prevent users from exploiting double teams. They should no longer be the strategy of choice for online players.


    General:

    Shoe Editing Issue – Shoe colors should no longer change when a player is edited. The patch will not revert any previously changed shoe colors, it will only prevent it from happening again in the future.

    Intentional Fouls – There was an issue in the game where when you complete a game in NBA Blacktop mode, the feature would autosave and essentially autosave the street settings. When you attempted to play in a quick game, Intentional Fouls would not be called even though the violation was being committed. We have identified and corrected the issue.

    Standing Dunk – Users were unable to edit/change the Standing Dunk attribute. It was viewable in the roster menus, but unable to be changed via Edit Player. This attribute has been added to the list of editable attributes.

    Lobby Pings – There was an issue where if a lot of people are in a lobby, lobby pings would be reported inaccurately. This issue has been addressed.

    Replay Cursor Toggle – The replay cursor can now be toggled on/off in replay by pressing the LB+RB (360) triggers simultaneously. This is just a little bonus for you guys creating videos via replay mode.
    Anybody here played it since the patch?

  3. So College Hoops 2K8 went down to $39.99 a week or so ago, and I've been wanting to pick up a basketball game, but was still a bit hesitant about picking up NBA 2K8 again since it sucked so hard pre-patch. Long story short: I came home with College Hoops instead, just to try something new.

    Apparently, College Hoops also got a patch around the same time NBA did, and if it's any indication of how NBA plays now, I have to say that I am impressed with steps forward that the engine has made.

    Admittedly, there's still way too much momentum-based wackiness going on with the physics engine, but man, you take out the crazy athletic ability that some of the NBA guys have, throw in 100+ teams, each with maybe one or two really good players and a bunch of specialists, and the game becomes so much more fun than the dunk-fest, 3 bombing, sit in the lane with Yao, isolate with Kobe/Lebron bullshit that made NBA 2K8 so unfun.

    Lane play is actually reasonable now. Fast breaks and press breaking are a little easier thanks to improved passing. Double teams are no longer the dominant defensive strategy. Inside shooting got a much needed percentage boost. Free throws seem to be working as well online as they are offline.

    Basically, the game engine is fun again.

    And the sweet thing is, thanks to this being the first game to implement the "2K Share" feature, downloading rosters with all the teams filled out (and the rating adjusted) is as simple as bringing up a menu and downloading/loading a roster file like you would for any other roster update.

    Even better, there's a tournament coming up ala the All Pro Football tournament, where 2,048 players will be put into brackets of 64 and simulate the actual NCAA Tournament with whatever teams get picked for the real tourney.

  4. I have only played CH 2k7 on the PS3, and it was really fun. I used a divison 3team to beat Duke, every possession was important and none of my guys can do shit. Biggest upset ever.

  5. So 2K totally butchered Vanderbilt's team in this game.

    The court looks nothing like the real thing. Their starting freshmen center (imported from Australia), who's averaging 20 points/10 rebounds a game, is the worst rated player on the team (a 61 overall), which leads to all kind of problems in the team's (lack of) interior game, as it forces the starting power forward into the center position and some scrub power forward who doesn't even see the floor in real life into the starting power forward spot.

    I could handle all that if the team could shoot threes like they can in real life, but for some reason, 2K decided to make Vanderbilt a terrible 3 point shooting team.

    In real life, Vanderbilt's centers/power forwards Ross Neltner and Alan Metcalfe both shoot threes pretty well (good enough to deserve a 70 something rating), as does the PG Jermaine Beal, yet none of them can shoot threes worth a damn in this game because they are rated in the low-mid 60s.

    Even Vanderbilt's best 3 point shooters (Alex Gorden, Shan Foster, and Keegen Bell) have a really hard time making threes, for some reason. I think the highest rated 3 point shooter on the team is Gordon, with a 83, yet he doesn't make crap once he sets foot on the court. Shan Foster is in the running for SEC player of the year, and is the all-time leader in 3 point field goals made at Vanderbilt, yet he's only rated a 81 on 3s, and for some reason, actually makes more than Gordon. Fresheman point guard Bell has a 77 rating, but like Gordan, doesn't hit shit in the actual games.

    So I gave up on Vanderbilt and starting using Belmont (another Nashville, TN college, playing in the lowly Atlantic Sun conference).

    Amazingly, their court looks a lot like the real thing, and their players, which are built very similar to Vanderbilt's, actually shoot threes well, especially their power forwards and centers (they have ratings in the low-mid 70s, like Vanderbilt's big men should).

    They are only rated a 69 overall (Vanderbilt's an 81, and most of the best teams are in the high 80s), yet, I have been able to knock off people using teams like Duke, Tennessee, USC, and a few other powerhouse schools. The only ones that really kill me are teams like Georgetown who have 7-foot centers and guards who never miss threes.

    Abridged version:

    30 games in, and I finally found my niche as the all-white, zone-playing, 3 point shooting team, it's just strange that I had to go to one of the weakest conferences in D-I to do it.
    Last edited by jyoung; 02 Mar 2008 at 02:34 AM.

  6. If you're beating people using Duke with that team, then they don't know how to play. All they have to do to beat you is pound it inside and draw fouls.

  7. I finally gave up Belmont (unless the other guy's playing a team rated in the low 70s), and replaced them with a similar Rhode Island team (rated a 79 overall).

    They have one dude who's rated a 93 on threes, in addition to a SF and a PF with low 80 ratings.

    Defense, rebounding, and the ability to finish at the rim are what separate them from Belmont. That, and they don't miss so many open threes.

    I saw somebody else picked this game up (Deewtaei, I think).

    My advice:

    Check out the 2K Share feature, then search for rosters from the user "Roman Caesar." Look for the latest one he posted (called "OS Final" or something like that), and you'll have the latest, most complete rosters.

  8. Quote Originally Posted by wEEman33 View Post

    I saw somebody else picked this game up (Deewtaei, I think).

    My advice:

    Check out the 2K Share feature, then search for rosters from the user "Roman Caesar." Look for the latest one he posted (called "OS Final" or something like that), and you'll have the latest, most complete rosters.
    Yep, it was an impulse buy. I really needed a sports game to play with a buddy when he came over. The price point was the deciding factor ($39.99). Anyhow, I'm playing on Legacy right now trying to get the hang of it.

  9. Qualifying for the tournament closes tomorrow at midnight.

    Right now I'm sitting at 1579/2048.

    I just want to be able to play as a mid-high 70s team so I'll at least have a chance against the Georgetowns and U-Conns.

    If not, I guess I'll go with Belmont.

  10. Quote Originally Posted by wEEman33 View Post
    Qualifying for the tournament closes tomorrow at midnight.

    Right now I'm sitting at 1579/2048.

    I just want to be able to play as a mid-high 70s team so I'll at least have a chance against the Georgetowns and U-Conns.

    If not, I guess I'll go with Belmont.
    Please explain. I didn't think it was important to sign up until the brackets were announced.

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