What a jerk!
You wanted YellerDog to be synonymous with SFIV. That's just mean.
YellerDog, and Old Yeller are two separate entities in my world. I only just realized that that was where he probably took his name from and now I'm sorry. How could I even conceive of connecting you in anyway to the horrible train reck that is SFIV.
I do apologize though I still feel that SFIV should be put down like a sick animal on its death bed. Give me a similar animal and we can call it that from now on.
SFIV is a vole.
Let's see you TRY and kill that.
I'll do it with fire.
*sigh*
Because Galaxy is all about gameplay. There's no need for motivation to play, no story that gets in the way, no real cutscenes. Just gameplay - and what's there is what old school platforming fans have dreamt of. All gaming challenge, no bullshit collecting. Plus it has the same vibe as SMB3, in that its a large game that can be whittled down in bite-sized stages. Blah blah blah.
If Rayman hadn't become a multiplayer minigame feast with Rayman really absent, I'd probably same the same of it too.
But that's me - games like BioShock take a great risk and succeed in doing a lot for videogames as a story telling device, but not as much in the form of gameplay.
And for all this defending - all I'm doing is trying to figure out why a company would do something so many on the internet hates. There must be motivation to the madness right? It's not like MS would forsake their userbase tomorrow because they "felt like it" - there would have to be a reason. Nintendo's reason is that we don't fill their piggy banks like the new crowd will and - never did and will never be able to compete with the sheer force of the majority.
So what's the solution? Don't buy what you don't like. Then again, if you do like something but don't buy it on the principle that it's made by "them" then Nintendo will never learn their lesson.
But half of Galaxy is "bullshit collecting" and it has far more cutscenes and uncontrollable story segments than something like Bioshock. Methinks you haven't actually played the games you're attempting to talk about.
Galaxy has no more gameplay than, say, Gears of Wars, it simply has a different type. One thing's for sure: I sure as hell didn't play through GoW multiple times and spend a boatload of hours in multiplayer because of the story.
How is this different than Gears of War, though? The game can stand on its own by its multiplayer alone which is all gameplay. Even in the single-player mode, the cutscenes aren't any more important than the storybook parts or cutscenes of Galaxy.
*edit - Mech beat me to it.
I find the bigger gameplay punch in Galaxy still. I'm not knocking on the rest - just that I think they do what's been done repetitiously for the past 5 years. They do a damn good job of it, no doubt. With Galaxy though its platforming that recalls back to a genre that's been on its deathbed. Maybe my love for platformers and the scarcity of such in today's market makes Galaxy stand out more than the rest. Because when it comes to the rest - Gears of War specifically - it's a AAA game in a genre cluttered with AA and A titles. Galaxy is AAA in an empty field.
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