threespeech posted a new littlebigplanet video
http://threespeech.com/blog/?p=770
as always they seem to condone bitch slapping.
threespeech posted a new littlebigplanet video
http://threespeech.com/blog/?p=770
as always they seem to condone bitch slapping.
b_ri on Twitch, Games Beaten in 2020 (3): Pokemon Sword (Sw), Detroit: Becoming Human (PS4), Sekiro: Shadows Die Twice (PS4),
Framerate lagged, and the control looks too floaty. I have hopes for the game, but they aren't terribly high.
It looks like so much work.
Like RPG Maker, except at least this time you can logically play other peoples shit.
lag is from the streaming video... i saw the trailer on the Spike Game Awards and it wasn't there.
look here, upon a sig graveyard.
Yep, I still do, as long as we're only talking about gameplay. The first level is the worst in the game, except for the laser beam barrier boss fight. That must have looked like a better idea on paper. Wish the multi was worth playing. While it's short, it's a game I'm keeping on my self for the occasional quick action. It's hard to justify $60 on it, but on sale it'd be worth it.
"I've watched while the maggots have defiled the earth. They have
built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2
So hey, UT3 tomorrow. Eh? Eh?
(in reference to High Velocity Bowling)
I'd say it's a good one. It's easy to pick up and play, and the motion controls work well with it.
Yeah, I want to try this game too, but many people say it's light on content. The fact that they're already selling downloads of two additional characters has me concerned. I've been noticing this downloadable content trend a lot on PSN in recent weeks, where they've released lots of small download packs for various games (mostly retail games, but a few PSN games as well).
I don't mind when developers design a game to accommodate downloadable content, but they need to be more judicious about what they put out and what they plan on charging for it. Instead of so many small downloads, I'd prefer that they focus on offering just one robust content pack, let everyone enjoy it, and then put closure on the whole project and proceed with development of their next game project. I can understand possibly keeping the door open for a second pack in the event a game becomes very popular (such as Resistance: Fall of Man), but this should also be something substantial that is warranted because of consumer demand and not something the developers deliberately held back just to sell it at a later time.
Downloadable content can be beneficial in extending the life of an older game when it is applied properly, and can attract new fans through positive word of mouth. On the other hand, when it is misused, it can be an extreme turn-off, and serve as a deterrent from future purchases from the game's developer or publisher.
"PSP will elevate portable entertainment out of the handheld gaming ghetto." -- Kaz Hirai
Bookmarks