Page 4 of 5 FirstFirst ... 2345 LastLast
Results 31 to 40 of 44

Thread: Spongebob 8bit animated segment on tonight

  1. Quote Originally Posted by ShinMyk View Post
    All the cool kids rode it.

    And Cigs, you are my hero.
    Who did it end up on the TNL side of things? FirstBlood, Ep, you, me, am I missing anybody?

    Click for full size

  2. great work Cigs!

    is Aaron back working on the show?
    look here, upon a sig graveyard.

  3. That was pretty awesome. Great job. I hope you continue to do more of these for SB.

  4. Quote Originally Posted by Kidnemo View Post
    Coolness.

    Why didn't you do it on the computer?

    Keep in mind I really don't know much about how the show is created normally, I'd just think that pixelart would be a ton easier done on a computer machine.
    Well we needed to have high res lo res art so we had to develop a whole new system to do it. We colored it in Flash, but the pixel cleanup was done on graph paper so we could carefully design every frame. It was a pain in the ass (animating 8bit sprites @ 24fps with lip sync was crazy) but definitely improved the sprites. We'd read/seen Miyamoto designing his early games on graph paper and decided to take it to The Next Level.

    Quote Originally Posted by Josh View Post
    Holy fuck dude. You did a segment for the only TV show I watch anymore.

    Thats awesome. Big ups.
    Ha, thanks man.

    Quote Originally Posted by MechDeus View Post
    I haven't seen this yet but just wanted to say cigs is awesome for doing this.
    Quote Originally Posted by YellerDog View Post
    That's so awesome. Well done, Cigs.
    Quote Originally Posted by Regus View Post
    That was very cool, congrats cigs!
    Quote Originally Posted by NeoZeedeater View Post
    Awesome job.
    Thanks guys!

    Quote Originally Posted by Shooting Love View Post
    thanks for posting that BerringerX - evidently Nickelodeon is a third or fourth tier cable channel around here, so none my bros gots it.

    Awesome work cigs, you've made a Spongebob fan out of me!
    Did you guys write the fight song too? I'll be singing it all day "..and make them feel my mi-cro-sco-pic wraaaath."
    The song was written for us, so we did the best we could with it. But we also storyboarded the segment and designed all the characters in it.

    Quote Originally Posted by burgundy View Post
    Very clever and well done. I'm sure you surprised every unsuspecting gamer with all the references.
    Thanks, we tried to cram as much stuff in as we could.

    Quote Originally Posted by Gymkata View Post
    4 out of 5 Gymkatas agree that it was awesome. The Fifth Gymkata also said that it was awesome later on by absentee ballot.
    Quote Originally Posted by ShinMyk View Post
    All the cool kids rode it.

    And Cigs, you are my hero.
    Quote Originally Posted by Tain View Post
    I'd simg a if it weren't so obnoxious.


    Quote Originally Posted by kingoffighters View Post
    That was pretty awesome. Great job. I hope you continue to do more of these for SB.
    Thanks again guys. I'm glad someone already cut it out and put it on youtube, that's pretty surprising. Looking at it now the bgs aren't as bad as I thought they'd be, but I'm still upset that those guys got animation credit when it was entirely Cory and I.

  5. That's crazy that you had to do it on graph paper. It looked great. Reminded me a bit of the animation for the later low-res LucasArts games (like Day of the Tentacle, Sam and Max, Full Throttle). Very authentic.

  6. Hey Cigs, again, awesome work.

    Shop question! Why didn't you guys just do the cleanup in Photoshop? Back when I was interning with Primal Screen in Atlanta, they were finishing an Aqua Teen ad that used an 8-Bit style.

    If I'm remembering this correctly, they designed and animated it on paper first and then brought it straight into PS for coloring/pixel art. Why the graph paper?

  7. Quote Originally Posted by Frogacuda View Post
    That's crazy that you had to do it on graph paper. It looked great. Reminded me a bit of the animation for the later low-res LucasArts games (like Day of the Tentacle, Sam and Max, Full Throttle). Very authentic.
    Cool! I loved those games.

    Quote Originally Posted by YellerDog View Post
    Hey Cigs, again, awesome work.

    Shop question! Why didn't you guys just do the cleanup in Photoshop? Back when I was interning with Primal Screen in Atlanta, they were finishing an Aqua Teen ad that used an 8-Bit style.

    If I'm remembering this correctly, they designed and animated it on paper first and then brought it straight into PS for coloring/pixel art. Why the graph paper?
    Originally we thought we'd clean up in Photoshop, but it turned out to be too slow and imprecise. We did the first character models that way though.

    With PS we had to select and fill every single pixel on the grid, and often when we'd need to change something there'd be slivers that didn't get colored/got shaved off (due to having to expand the selections).

    There's a Flash tool that let us snap to the grid and select all the edges of the pixels of one color and that really sped up the coloring. And of course being able to quickly scroll/flip through the scene as we colored helped a lot.

    sedition: Yeah, Aaron's back boarding again.
    Last edited by cigsthecat; 13 Nov 2007 at 06:14 PM.

  8. Cool. You guys had many, many more frames than that ATHF ad, sounds like you figured out an efficent solution.

  9. #39
    That was really rad!
    To boldly go where lots of men have gone before...

  10. I have to say awesome work Cigs! It looks like you guys really went all out with the animation. Great poses in the DDR shot.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Games.com logo