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Thread: Fighting game controllers

  1. I don't think you had to push it all the way, but it would move in an L-shaped path whenever I tried to do a quarter circle motion, which just messed me up entirely, and it made it hard to do a lot of the moves in VF3 because the stick traveled so far whenever I tapped a diagonal. Maybe if the stick had more tension it wouldn't be an issue, but I just don't see any point to having diagonals that are deeper than the other four directions.

  2. Quote Originally Posted by kedawa View Post
    My friend had that one but it was trash. Maybe his was just defective or something, but the way the stick moved made it next to impossible to do any sort of circular motion. Trying to do a 360 motion would trace out the shape of a square. It was just useless.
    That's the wonders of a square gate. The nice thing about them is that you can find corners with them really easily. They do make those sticks with an octogonal gate too, if you really do hate the square ones (as you seem to).

    There is an adjustment phase to it, but I think the Japanese-style sticks in general are a lot more responsive than anything the US uses. The last couple of tournaments I have gone to, the only people that still use American sticks are MvC2 players (and I think that's due to the raw amount of abuse they give the sticks with all of the button pushing they have to do in that game).

  3. I definitely prefer octagonal gates, particularly the rotated style (think GC-pad style), but I think it has a lot to do with how I hold the stick too. I'm used to bat-handle american sticks, so I like to knock it around a bit and push it right to the edge.

  4. Quote Originally Posted by Korly View Post
    Why didn't anyone mention the official DC arcade stick? That's one of the best ever.
    Cause NZE wanted a pad.

  5. Oh, the thread title was "controllers". I didn't know that meant pad.

  6. Quote Originally Posted by NeoDeedeater
    I often see controllers for various systems but have no idea which ones have good d-pads.
    The Agetec stick doesn't have a d-pad.

  7. For Dreamcast I swear by the ASCII Stick. It has a smooth optical stick that never fails to respond and is very solidly built. It is also the only ASCii Stick with a rumble feature (requisite for playing Rez.)

    Strangely the ASCii Stick for PSX is a click stick, and does not support rumble.

    I've also used the ASCii pads quite a bit for Dreamcast and PSX but don't think they're as good as they could be since the d-pad sits up high over its pivot point and seems a bit wobbly. The buttons and shell are sturdy and well designed though.

    I've recently gone to exclusively using Hori's Anashin 2 Turbo pads for PSX and PS2 gaming. The d-pads are the best since Saturn (if not better, imo), and the analog sticks have three levels of adjustable sensitivity. The buttons are comfortably placed and the shell is very solid and sturdy. Also the rumble on the standard Anashin 2 Turbo is the strongest of any controller I've used.
    The wireless Anashins are a bit lighter with a slightly rubberized feel, and the rumble is faint. Also a better battery indicator would help, as you are left judging the dimness of a red LED to gauge when lag might start occurring.
    Last edited by Shooting Love; 11 Dec 2007 at 06:13 PM.

  8. Does any one have experience with Total Control 3 and the saturn analog controller?

  9. Also, does any company on the planet produce a 'six on the front' PS2 pad.

  10. Quote Originally Posted by kedawa View Post
    Does any one have experience with Total Control 3 and the saturn analog controller?
    The Saturn analog controller has both digital and analog modes since some games got weird with the analog on, but I've never had a normal Saturn game have trouble with it in digital. I can't imagine it making trouble with a converter without the analog on.

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