I agree with this and I have mentioned it. There are plenty of adventure games with well designed puzzles, but some of them can be illogical and that is a flaw for those particular games.
I think Lucas' games are fairly reasonable in this regard and I remember beating Sam and Max and Day of the Tentacle. Sierra's were pretty brutal at their worst but I did beat all of the Space Quest games.
I think part of the problem was just that if you did get stuck, it would be too hard to get back on track or know where to go even when the solution wasn't that bizarre, just because you were thinking the wrong way. Under a Killing Moon and Pandora had a built in hint system that was really a fantastic solution to this.



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