It's never reaction, you are right about that. The thing is this, the longer the throw window is, the longer you can wait to tech when you suspect the throw, the more likely you will be in blockstun if you guess wrong! SF4 has a 3f bigger window than even 3s, which is a HUGE difference, in order to setup a frame trap I have to set up 8f where they don't want to poke, that is very hard. Other games it is around 3f, which is very doable..
I break like 90% throws on non reaction, just because my habits of putting in low throw breaks are very well trained. Against divekickers, you need to find a fast standing move that beats it, do that, then 2f later do your throw break. This is a bit worse for breaking throws, but still very good! Makes it more like a 3S throwbreak timing. For example, with Vega, I do frame 1 stand RH, frame 2 wait, frame 3 lp+lk. Then the dive kick becomes more of a standard frame trap instead of a low tech killer. If you have a good quick low move, like say crouch HP with sakura, do crouch lk+lp+hp, and bam, kill those dive kicks. Also, with a backdash, if you do it late enough, you either backdash the move, or throw tech! It forces them to put out low moves, which often have much less frame advantage.
At Thief: Do you still play juri? Often characters have a move that punishes it.
Check out Mr. Businessman
He bought some wild, wild life
On the way to the stock exchange
He got some wild, wild life
Bookmarks