View Poll Results: Which console warrior are you!?

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  • XBOX360

    60 62.50%
  • PS3

    21 21.88%
  • PC

    11 11.46%
  • screw SF, not 16 bit enough

    4 4.17%
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Thread: Super Ultra Street Fighter 4 Turbo Alpha Gold Championship Edition'

  1. #10211
    I understand that the tech window is "large" (in fighting game time), but I can't react to a throw and tech it. Maybe other people can and I just have horrible reflexes, but I have to suspect that a throw is coming and time my tech right in order for it to work, I can't see it happening and then react. That means that as far as my game goes as long as the window is not large enough for me to react to being thrown then teching a throw is still a guess. It's very rare when someone just walks up to you and super predictably throws you, they're generally used as part of the mix up game. If a Rufus or a Cammy is spamming dive kicks, trying to crouch or stand tech three times will get you a fat combo death unless you guessed it right (it was on the third dive this time!).

    After you play enough you get a really good idea of when certain characters are going to throw and can protect yourself from it with extremely educated (and often correct) guesses. I still say the best option is to not be where your opponent wants you to be. If Ryu or Ken is throwing you all day every day you need to range and anti-air them better in general.
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  2. Is dash really a good wakeup option? I kept trying to back dash or forward dash Ken's Ex hurricane cross up and nothing I did save blocking the opposite direction really worked. Which is great, there's a way to stop it, but then it's just a pain in the ass to get back out quickly.

    Also I really don't find backdashes all that useful, but it really doesn't seem like most the people I'm playing ever try a meaty wakeup. If it's a sweep backdash still gets hit everytime, if it's a special you're going to eat it like a fat girl eats a cake.

  3. #10213
    As a side note, even though I think I enjoy playing this game I'm never, ever happy about any particular match-up. It's like they made every character play with the most annoying and stupid little routines they could possibly imagine, even characters from other games where they were NOT annoying shit. They all have some sort of abused gimmick that makes them gross to play.

    I absolutely hate Guy, Cody, Blanka, Juri, Vega, Cammy, Rufus, Fuerte, Yun, Yang, Abel, Adon, Makoto, Seth, Gen, Dan, Viper, Guile, and Ibuki. Everyone else I just normally dislike.
    Last edited by Mzo; 23 Aug 2011 at 07:35 PM.
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  4. I'd like to play against you with Blanka some time.

    Quote Originally Posted by Thief Silver View Post
    I kept trying to back dash or forward dash Ken's Ex hurricane cross up and nothing I did save blocking the opposite direction really worked. .
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  5. #10215
    Quote Originally Posted by Thief Silver View Post
    Is dash really a good wakeup option? I kept trying to back dash or forward dash Ken's Ex hurricane cross up and nothing I did save blocking the opposite direction really worked. Which is great, there's a way to stop it, but then it's just a pain in the ass to get back out quickly.

    Also I really don't find backdashes all that useful, but it really doesn't seem like most the people I'm playing ever try a meaty wakeup. If it's a sweep backdash still gets hit everytime, if it's a special you're going to eat it like a fat girl eats a cake.
    Backdashes are amazing as Chun, shit as E. Honda. Depends on who you are. Forward dashes aren't invulnerable, so on wake up that's a dumb idea. Yes, you block cross-ups. When you're on the ground most people have safe jump options, they'll be on you as soon as you get up but before you can counter. Even if you do unless they went too far and the faggot game auto-corrects you, the cross up will take you out of the move. You need to learn to block.
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  6. Blanka is so awful, yes I can poke him out of his ball, that's great, but incredibly boring and takes forever since he just lands safely after that.

    I need more patience.

  7. It's never reaction, you are right about that. The thing is this, the longer the throw window is, the longer you can wait to tech when you suspect the throw, the more likely you will be in blockstun if you guess wrong! SF4 has a 3f bigger window than even 3s, which is a HUGE difference, in order to setup a frame trap I have to set up 8f where they don't want to poke, that is very hard. Other games it is around 3f, which is very doable..

    I break like 90% throws on non reaction, just because my habits of putting in low throw breaks are very well trained. Against divekickers, you need to find a fast standing move that beats it, do that, then 2f later do your throw break. This is a bit worse for breaking throws, but still very good! Makes it more like a 3S throwbreak timing. For example, with Vega, I do frame 1 stand RH, frame 2 wait, frame 3 lp+lk. Then the dive kick becomes more of a standard frame trap instead of a low tech killer. If you have a good quick low move, like say crouch HP with sakura, do crouch lk+lp+hp, and bam, kill those dive kicks. Also, with a backdash, if you do it late enough, you either backdash the move, or throw tech! It forces them to put out low moves, which often have much less frame advantage.

    At Thief: Do you still play juri? Often characters have a move that punishes it.
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  8. #10218
    There are a ton of little things that work much better online with lag than offline, like Blanka's entire everything.

    I don't even plink, I will never push like three buttons at once to tech a throw and have the option for another move to come out. I'm sure it's easy to do and you get used to it but for some reason I draw the line of my expertise around that point. I'll win some and lose some and that's the way it goes.
    Last edited by Mzo; 23 Aug 2011 at 07:42 PM.
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  9. Oh god yes.

    Actually, i didn't catch your end, I 100% agree. Step 1 through 50 of street fighter is learning to anti air. That means more than your best anti air move, learning the spacing to use it well is very important. If you can't anti air, you can't play street fighter. Also, not getting caught in bad positions is important. Often people want say, an invul move to get out of trouble, you hear this alot on the vega forums. Vega is a hard character to get a handle on to begin with, quite frankly, you shouldn't be able to get him in such a bad position so easily! If you do, you deserve to rush his shit down. Luckily throws suck dick in this game, so I generally just lose all my equipment blocking and backdashing.
    Check out Mr. Businessman
    He bought some wild, wild life
    On the way to the stock exchange
    He got some wild, wild life

  10. This game sucks.

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