Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 32

Thread: Are you ready? It's cool! Let's enjoy a great showtime!!

  1. It looks good. That is all. It plays like crap. And what the mother bitch is up with not being able to combo into a launcher?! Bull-crap!!! I declare shenanegans!!!

    That said...I like it.
    Quote Originally Posted by Drewbacca View Post
    There is wisdom beyond your years in these consonants and vowels I write. Study them and prosper.

  2. Damn it's a beautiful game. It hurts me that there are no 2D high res platformers or Contra-esque games after seeing this in action. Gotta love the character design for that huge skinny guy with the bag over his head.

    And no, it doesn't come close to playing like the fighting elite, but it sure is purdy...

  3. ...

    Well the game has some cool features--air dashing, mini- and super-pop ups, and crazy combos. Sure you can combo into a super pop-up, you just have to time it right so that your oponent doesn't block between your combo.

    My only complaint is that the game is a little to loose. It doesn't feel tight like CvS2 and other games...though it is definitely a top-notch alternative to Capcom and SNK fighters.
    "50,000! You scored 50,000 points on Double Dragon?"

  4. Guilty Gear X is a great game...

    ... i mean, Faust is the funniest character ever... Sol Badguy, Johnny, and Chipp are just bad ass...

    ... but i don't like Testament (weird goth-freak?), Baiken (one-armed kenshin?), or Zato-One (who could have been so much cooler)

    ... but the fighting system if lots of fun, and death moves are great for killing people who don't know how to play a game (say you're having a get together, and a little kid wants to play... needless to say... DESTROYED! )

  5. It's a fun diversion. Very nice... everything. Except just as StriderKyo said: This game can't be taken seriously.

  6. Along with Garou this is my favorite fighter, and compared to Marvel Vs Capcom 2 it is technical (haven't tried Jojo). Of course I spend more time with it in multiplayer than anything.

    On a side note, Tips and Tricks has Guilty Gear X landing on Xbox this July. *-neo

  7. Originally posted by neoalphazero
    ...and compared to Marvel Vs Capcom 2 it is technical...
    No it isn't. MvC2, though broken, is so much more technical than GGX, it's obsurd to even consider that statement.
    Quote Originally Posted by Drewbacca View Post
    There is wisdom beyond your years in these consonants and vowels I write. Study them and prosper.

  8. Originally posted by neoalphazero
    (haven't tried Jojo)
    Well try it then ya noodle head! It's the best "different" fighter out there.

  9. Originally posted by Chibi Nappa
    Well try it then ya noodle head! It's the best "different" fighter out there.
    Eh...it's fun for a while, with the craziest supers you've ever seen, but I'd put GGX ahead of it. Bonus marks for having a character named Vanilla Ice.

    MvC2 is great in so many ways, but after a while it begins to feel like there's only 3 characters in the game. The fast guy who can work every button into his air-combos, followed by a special. The medium guy, who can work 3-4 buttons into his air combo, followed by a special. And the big slow guy, who can work 2-3 buttons into his air combo, followed by a special. Get my drift? There's only one way to play that game - attack, juggle, repeat - and the only real difference after a while seems to be what buttons you push in the air.

    GGX controls better than CvS2, if you ask me (not that you did). The CvS series has been such a huge let down for me personally.

    Neo - GGX is fun, but you're comparing it to MotW? Blasphemy!

    originally posted by ssbomberman
    Sure you can combo into a super pop-up, you just have to time it right so that your oponent doesn't block between your combo.
    Isn't the definition of a fighting game combination that the opponent can't block between the moves? I haven't gotten the pop-up juggles down yet, although I think it's cool how the screen goes all crazy when you do them.
    -Kyo

  10. Hey all. Glad that GGX is getting some attention. After playing capcom and SNK stuff for over a decade, I really find this game to be a great alternative.

    -I've played MvC2 for like 2 years straight, and maybe you have a weird definition of "technical" but GGX is *way* more technical than MvC2. My guess is you're someone that knows all the glitches in MvC2, knows how to exploit them, and considers those techniques. Well, not quite.

    GGX seems to have a little something from just about every 2D fighter out there:

    -Chain combos, links, 2-in-1s
    -Super, Instant Kills
    -Instant Block, Faultless Defense
    -double and triple jumps, air-dashing
    -counters, reversals, tech-hit/tech-roll
    -attacking downed opponents (and not just with a VS-like pounce)
    -!!jump canceling!! (cancelling an attack animation with a jump)
    -Roman Cancels

    Not to mention the advanced stamina and damage system plus much more.

    Only Milia and Sol can directly combo into a launcher (not a Dust Attack), but everyone can lauch with a dust attack (which hits "overhead"), and plenty of characters can create sick, extended combos with Roman Cancels and Jump Cancelling. Also, about the positioning game and strategy; initially, players may just find themselves airdashing and rushing their opponents all match long, and for some characters like Chipp and Milia, this remains an effective strategy even at advanced levels. But most characters control space with the projectiles and "summons". Venom, Testament, Dizzy and Zato are all good examples of characters who can "set up" the environment and lure the opponent into traps (sorta MvC2 style). Characters like Axel and May are good at zoning and ranged attack, while Milia and Chipp are your speed/combo freaks. Baiken is a defense/counter attack specialist, Sol and Ky are sorta the Ryu/Ken straight-forward bruisers, and ol' Potemkin is the slow, methodical big-guy. ...Faust...well, Faust is just "special". Anyway, I'm just trying to point out that all the characters have generally unique ways of approaching a battle and controlling space at advanced levels.

    On top of all that, I think the graphics and character design are great, and the animation is generally pretty slick (but not always consistently). Hit detection and control is definitely better than CvS2, but doesn't seem as crisp as SF3, or maybe even MotW (I think the DC pad accounts for most my sloppiness in *that* game).

    Anyway, not trying to change opinions necessarily, but I just think there's alot more to the game then people want to acknowledge. It certainly has all the stylings to be a cult classic like the Darkstalker series. Maybe they'll even incorporate EX moves

    All in all, I'm eagerly anticipating GGXX, if only for the new characters.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Games.com logo