Originally posted by Apokryphos
Hey all. Glad that GGX is getting some attention. After playing capcom and SNK stuff for over a decade, I really find this game to be a great alternative.
-I've played MvC2 for like 2 years straight, and maybe you have a weird definition of "technical" but GGX is *way* more technical than MvC2. My guess is you're someone that knows all the glitches in MvC2, knows how to exploit them, and considers those techniques. Well, not quite.
GGX seems to have a little something from just about every 2D fighter out there:
-Chain combos, links, 2-in-1s
-Super, Instant Kills
-Instant Block, Faultless Defense
-double and triple jumps, air-dashing
-counters, reversals, tech-hit/tech-roll
-attacking downed opponents (and not just with a VS-like pounce)
-!!jump canceling!! (cancelling an attack animation with a jump)
-Roman Cancels
Not to mention the advanced stamina and damage system plus much more.
Only Milia and Sol can directly combo into a launcher (not a Dust Attack), but everyone can lauch with a dust attack (which hits "overhead"), and plenty of characters can create sick, extended combos with Roman Cancels and Jump Cancelling. Also, about the positioning game and strategy; initially, players may just find themselves airdashing and rushing their opponents all match long, and for some characters like Chipp and Milia, this remains an effective strategy even at advanced levels. But most characters control space with the projectiles and "summons". Venom, Testament, Dizzy and Zato are all good examples of characters who can "set up" the environment and lure the opponent into traps (sorta MvC2 style). Characters like Axel and May are good at zoning and ranged attack, while Milia and Chipp are your speed/combo freaks. Baiken is a defense/counter attack specialist, Sol and Ky are sorta the Ryu/Ken straight-forward bruisers, and ol' Potemkin is the slow, methodical big-guy. ...Faust...well, Faust is just "special". Anyway, I'm just trying to point out that all the characters have generally unique ways of approaching a battle and controlling space at advanced levels.
On top of all that, I think the graphics and character design are great, and the animation is generally pretty slick (but not always consistently). Hit detection and control is definitely better than CvS2, but doesn't seem as crisp as SF3, or maybe even MotW (I think the DC pad accounts for most my sloppiness in *that* game).
Anyway, not trying to change opinions necessarily, but I just think there's alot more to the game then people want to acknowledge. It certainly has all the stylings to be a cult classic like the Darkstalker series. Maybe they'll even incorporate EX moves
All in all, I'm eagerly anticipating GGXX, if only for the new characters.
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