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Thread: Are you ready? It's cool! Let's enjoy a great showtime!!

  1. Another questionn - what's the point of the dust attack? Why would I do an attack that's so hard to connect with when I could just do a ground combo that's alot easier to perform and connect with?
    -Kyo

  2. Re: Re: ...

    Originally posted by StriderKyo


    That last sentence is what drives me nuts about that game - I hate the roll cancelling glitch. I also don't like the fact that the Mark of the Wolves and SF3 grooves are pretty worthless because there isn't enough animation to read where to parry; you're mostly guessing. I also despise the wack-ass priorities in that game - standing jab defeats all.

    Add in the fact that so many SNK characters feel really wrong, like Kyo, Yamazaki, and Vice, and you have a game that makes me long for what could have been. Maybe next installment.
    Those are some good points. I am a Capcom player and have very little high-level experience with many SNK character's in their native games. Even though it is titled CvS2--it has much more of a Capcom feel to it. It's a shame they couldn't retain the SNK fighter's original feel.

    The priority is odd...some characters you wouldn't think have higher do...I mean I've had supers canceled by a jab or medium attack and that's kind of frustrating. I also end up canceling my own super moves by accident some times by hitting buttons to quickly after launching it....

    Most of the guys I play with don't use the parry as much now...a while ago that was what everyone was doing...a lot of people use characters like Rock who have built-in parries. All in all I think it's an excellent fighter, but I see where it could have been improved--hopefully the next version will address these issues...
    "50,000! You scored 50,000 points on Double Dragon?"

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