When developer makes a boss cheap with only one reason in mind - To suck the quarters out of your pocket. For example last boss in Sengoku 3 - He is just way too cheap, and will make you pop one quarter after another, if you want to finish the game. And its not about skill level, it just the way its programmed.
-Stabbin'. I don't care what they say about mindless violence, and ninja stabbing is the best kind.
-Shootin'. Whether it be with a Contra-esque mega-gun or a ship packed with insane firepower: shooting is neat-o.
-Maimin'. This is just a general like that groups various forms of maiming, including the abovementioned stabbing and shooting.
-Dodging bullets (see note in dislikes). Nothing is more exhilirating than being thrown a cloud of bullets and slipping through.
-Lots of weapons. I mean, in "quest" style games, a large variety of weapons is always a plus (think Symphony of the Night).
-Minigames. I'm thinking FF7's Road Rash motorcycle section, snowboarding section, submarine section, etc. Or Triple Triad, that just rocked.
-Collecting things. I like to collect things, as much as some people hate it. It can be weapons, gems, stars, emblems, monsters; I don't really care.
-"Extreme" racing as opposed to car racing.
Dislike:
-"One-hit" shooters (R-Type, Raiden, etc.).
-Dodging bullets that leave no room for improvisation. I really don't feel like examining the patterns after 100 deaths to formulate the one way through.
-Water levels that slow everything down (Sonic). Compound my hatred if it requires you replenish oxygen periodically (Sonic).
-Leveling up in RPGs. A big part of the genre and a reason I hardly ever touch them anymore. It's so... mindless.
-Breaking weapons. That just isn't cool.
-Timed challenges in non-racing games. Sometimes it adds to the moment, but most times it just serves to frustrate.
-Racing games with bottomless pits. Jet Moto 2, anyone? That was way too xtreme for me.
-Dumb puzzles. This is inspired by what Chibi said and what my sister has been telling me about Wild Arms 2. Dumb, brainless "puzzles" you've seen a million times before.
When adventure/action game has a a long bunch of Boss battles and puzzle sequences(which can be deadly if solved wrong) and NO save spots in between.
Or when it presents you with a puzzle and expects you to solve it, without providing you with ANY clues?
My prime example is Fear Effect 2, it has a sequence of puzzles in few rooms, which are in chinese, and pretty much no explanation on what to do. And if you wrong, you DIE
I like games that save lots of stats. I'm thinking along the lines of what's done in Thunder Force V, which saves how many times you've played, how many completions, how many hours the game has been on, etc. It's interesting to know and shouldn't be that hard to integrate into more games.
Like:
High scores
Multi-throw combos (see hate for more)
Zombies! It's like killing really evil people in really violent ways.
Endings. I alwasys love seeing an ending to game. Shows developers put a full thought/story to their game.
Plot twists!
Sense of speed in driving games.
Earning new skills.
Finding new equipment that makes your new stuff look useless.
Realtime light sourcing!
High quality textures!
High quality music/SFX (see: Blizzard games)
Dislike:
Framerate that jumps all over the place
Crap save systems
When a game will only save/read a mem card in the first slot
Cheap bosses (does some move over and over, over powered moves)
Shit textures
Having to walk 10 minutes to get that one last piece of the puzzle you didnt think you would need.
Ass endings. A static screen and a "Thanks for playing" is NOT an ending.
Multi-throw combos that you can't break out of
Crap controls! Everything can be perfect, but if you have to fight the controls it's all worthless.
Retarded level design. (Also)If you get lost because the in game map sucks or everything looks the same.
Really abstract puzzles *looks at Myst/Riven*
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