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Thread: Bionic Commando Rearmed

  1. blv.

    Although, I could give a crap about slightly lower texture fidelity. When the cap starts meaning levels and features are getting cut, that's when I'll really care.

  2. Quote Originally Posted by Joust Williams View Post
    MS is doing a lot more to help developers out, whereas Sony's focus is on us watching Ultraviolet on Blu-Ray. MS is a software company after all. So if I have to take a little bad with the good, I can deal.
    Right, so Edge tools shared between all first and second party companies is nothing. The PhyreEngine, the free multiplatform engine sony released is nothing. Sony pretty much writing a blank check for Epic to hurry the fuck up and finish PS3 UE3 is nothing to help developers at ALL.
    b_ri on Twitch, Games Beaten in 2020 (3): Pokemon Sword (Sw), Detroit: Becoming Human (PS4), Sekiro: Shadows Die Twice (PS4),

  3. That is a drop in the bucket in comparison. Ask pretty much any smaller dev house. Ask Sidhe where their Gripshift DLC is on the PS3. Sony is banking on their platform being the platform strictly by userbase, not by ease of use. And as we go further into gaming, that's going to be a bigger problem. And Sony's tools have always sucked asswind.

    You need to stop drinking whatever they serve at Neo-Gaf. I know that they take everything as some earth shattering event, but people really should know better.

    Anyway...

  4. Quote Originally Posted by Joust Williams View Post
    That is a drop in the bucket in comparison. Ask pretty much any smaller dev house. Ask Sidhe where their Gripshift DLC is on the PS3. Sony is banking on their platform being the platform strictly by userbase, not by ease of use. And as we go further into gaming, that's going to be a bigger problem. And Sony's tools have always sucked asswind.

    You need to stop drinking whatever they serve at Neo-Gaf. Just saying.
    Gripshift was made on the PhyreEngine. The engine they used on all 3 versions of the game.

    You can toot microsofts horn all you want about "ease of use" blah blah blah, but a 150mb limitation does NOT serve games any better. Microsofts biggest mistake is destroying the standard they created, the standard HDD.

    Dont fuck over SSF2T because of XBLA Capcom. DONT.
    b_ri on Twitch, Games Beaten in 2020 (3): Pokemon Sword (Sw), Detroit: Becoming Human (PS4), Sekiro: Shadows Die Twice (PS4),

  5. No but having countless 360 games delayed because the PS3 isn't up to snuff (because it's all about movies! devs be damned, yay!) means more to me than a few textures.

  6. Which? Besides GTA4 what games have waited on the PS3 version?

    There are plenty of games out there that prove software can be done and extremely well on the PS3 (Capcom im looking at you, 5gb install and uncharted streams?!), Sony is trying to remedy issues (hell even insomniac has stepped in to aid developers). Capcom, dont gimp my SF2THD

    Im not derailing this thread anymore.
    b_ri on Twitch, Games Beaten in 2020 (3): Pokemon Sword (Sw), Detroit: Becoming Human (PS4), Sekiro: Shadows Die Twice (PS4),

  7. Worse-case scenario: SSF2T:HD Remix on the 360 gets 720p textures, PS3 gets 1080p textures. As long as both versions play identically, then there shouldn't be much concern.
    R.I.P. Paragon Studios

  8. Won't happen. Changing the resolution of a fighting game sprite is a lot different than changing texture resolution on a 3D model. I doubt they'd spend the money and dev time on making two versions.

  9. Quote Originally Posted by epmode View Post
    Won't happen. Changing the resolution of a fighting game sprite is a lot different than changing texture resolution on a 3D model. I doubt they'd spend the money and dev time on making two versions.
    They won't make two versions of the game in the sense that they'll play differently. They'll save the 1080p sprites from the PS3 rev at a lower resolution for the 360 rev and then upscale them to 1080p.
    Last edited by Cowdisease; 22 Feb 2008 at 02:30 PM.
    R.I.P. Paragon Studios

  10. Sweet

    http://www.ps3fanboy.com/2008/02/25/...e-remote-play/

    PSN Bionic Commando features remote play.
    b_ri on Twitch, Games Beaten in 2020 (3): Pokemon Sword (Sw), Detroit: Becoming Human (PS4), Sekiro: Shadows Die Twice (PS4),

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