I'm sorry, the "2D isn't viable" was an overstatement to what the producers said in the podcast. Their tone was more like (paraphrasing here), "in the mind of a publisher, why bother spending resources on updating a classic 2D game with new graphics, weapons, bosses, etc if we could have made more money with a straight-up emulation port?" Of course, that's if Bionic Commando Rearmed doesn't sell well even with its $10 price tag.


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I'm pretty sure I read that in the newest issue of Game Informer.


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