One of my all-time fave NES games. This is some hot shit, and it's NOT the arcade version, thank God.
One of my all-time fave NES games. This is some hot shit, and it's NOT the arcade version, thank God.
You don't have to be smart; you don't have to know the facts, you just have to be confident.
http://gamercards.exophase.com/37676.png
God, this looks so fucking good.
They're saying that the game will be released in May.
R.I.P. Paragon Studios
http://www.1up.com/do/newsStory?cId=3166495
XBLA version gimpped. PC/PSN versions superior says 1up. Reason? 150mb limit.
This filesize limit is also going to gimp my SF2THDWhen the game hits this spring, the PlayStation Network version (as well as the PC incarnation) will have higher-res textures than the Xbox Live Arcade version. Blame Live Arcade's 150MB limit on file sizes, Judd explained.
b_ri on Twitch, Games Beaten in 2020 (3): Pokemon Sword (Sw), Detroit: Becoming Human (PS4), Sekiro: Shadows Die Twice (PS4),
Yeah, look at all those "high rez" textures in REZ. It looks marginally better than the DC/PS2 game. Undertow? Excuse me, did I just read that right?"That's surprising to hear," says John Schappert, Microsoft's corporate VP of Xbox Live, Software, and Services, when we asked him about Capcom's issues later in the day. "Last I checked it was Capcom that had an exception to our file size with Street Fighter II [Hyper Fighting].... We raised our limit to 150 megs, which seems pretty darn great.... I don't think it has limited our games in any way. Look at Rez HD. Look at Poker Smash. Look at Undertow. These are very, very, very good games."
You need to draw a new line."We still want Arcade to stand more for quick pick-up-and-play games that are easy to download," he says. "They're still uniquely different than the retail games. We have to draw a line in the sand somewhere."
Actually, those fans are more and more showing up on the Wii and PS3.Both Schappert and Greenberg say they'd be surprised if Capcom's upcoming downloadable Super Street Fighter II Turbo HD Remix also suffers from textures that aren't as sharp as those in the PS3 version. "We have 10 million members," says Schappert. "Where would you want your best games to appear?" Greenberg adds, "Street Fighter II [Hyper Fighting] is the number one-selling game in the history of Xbox Live Arcade. That's where the fans are."
Isn't it MS's responsibility to create the canvas for the developers palate?Meanwhile, Schappert says he and his team are on call if Capcom can't get Bionic Commando: Rearmed's high-res textures to fit under the 150MB limit. "There are 800 different factors [besides memory issues] that factor into development," he says. "There's also prowess of programmers. It's never cut and dry.... If we need to help them program their stuff, we have people on [XNA General Manager] Chris Satchell's team that fly around and help our dev teams out when they need it.... I'm kind of new, but [Capcom] knows someone's number at Xbox Live. I'm certainly willing to help them out."
I can't believe the amount of arrogance quoted in that article. Even for MS, that's all just way over the top ballsy. Capcom should tell them, "Sorry we don't think our vision for clean hi res textures fits with your XBLA platform."
I don't think he can hear you.
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