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Thread: Mirror's Edge

  1. #301
    I bet I beat all of AaronChance's times with a joypad.
    Pete DeBoer's Tie
    There are no rules, only consequences.

  2. Quote Originally Posted by Cowutopia View Post
    I bet I beat all of AaronChance's times with a joypad.
    You could probably beat my times with two broken fingers. Doesn't mean you'll enjoy doing it.
    "I've watched while the maggots have defiled the earth. They have
    built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2

  3. #303
    I enjoy every second of it.
    Pete DeBoer's Tie
    There are no rules, only consequences.

  4. I can understand people insisting mouselook is superior, but it confounds me that anyone considers WASD and a jumbled mess of hotkeys a preferable control input to an analog stick and buttons that are far more naturally accessible to the hand.

  5. Weapon hotkeys on a keyboard may not be as natural but you can have many more of them and you don't need to stop aiming to press them. And once you get good with them, it's faster.

    And WASD obviously doesn't allow for the movement variation of an analog stick but this isn't much of a hindrance in most FPS games. In fact, many high-end movements just aren't possible on a stick (or are much more difficult at best) due to the extra time it takes you to go from 100% in one direction to 100% in the opposite. Quake 3 bunny hopping, for example. Many people prefer the 8-way Virtual On twinsticks over a regular pad for a similar reason.

  6. Quote Originally Posted by epmode View Post
    The hotkeys may not be as natural but you can have many more of them and you don't need to stop aiming to press them.
    You don't have to do this in Mirror's Edge on console. Jump and duck/slide are mapped to the right trigger and bumper.

    And personally I'd say stopping moving to press a command usually puts you in a more precarious situation than stopping aiming.

  7. #307
    Who stops moving to hit a hot key? Even MMO players are more dexterous than that.

  8. Quote Originally Posted by Bacon McShig View Post
    You don't have to do this in Mirror's Edge on console.
    But you do need to do it in just about every other FPS.

    And another good thing about WASD: Pressing W always gives you 100% forward. It's very easy to list slightly to the side with a 360/PS3 pad but this isn't much of an issue until you're in a hyper-precision game like Mirror's Edge, where any deviation actually slows your momentum slightly and can ruin some of the tougher jumps.
    Quote Originally Posted by Bacon McShig View Post
    And personally I'd say stopping moving to press a command usually puts you in a more precarious situation than stopping aiming.
    Yoshi's right. Good keyboard mapping means that you never have to let go of the W (or the E, as I use in most high-speed FPS).

    edit: Man, I could talk about this ALL DAY.
    Last edited by epmode; 21 Jul 2009 at 11:24 AM.

  9. #309
    It should be pointed out that nearly everyone who actually plays games on both PC and consoles prefers the PC controls.

  10. For First Person Whatevers, absolutely. I find the M&KB setup for SF4 to be clunky, however.
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
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    I'm sure whatever Yeller wrote is fascinating!

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