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Thread: The Grudge List

  1. Every Midway game from that period pretty much personified the term "rubber-band AI." NFL Blitz was so terrible with that, it'd always wait until the fourth quarter to really kick in.

  2. #252
    Ah, rubberbanding AI, and dynamic difficulty are probably not the same thing, but in a game like NBA jam it sort of is. Well, it sort of could be, like in burnout 3 the horrendously rubberbanding AI could be considered dynamic difficulty, but it's really more you vs. the course than you vs. the AI in most of the modes anyway...so I'm not sure how I feel about that. In games like NBA jam your score is entirely dependent on how you do against the opponents, so the rubberbanding really counts.

    I guess dynamic difficulty and rubberbanding really boil down to the same thing. Even in my Time Crisis example, if you started to suck it'd ramp back down, to "rubberband" the difficulty to your skill level. Sort of. The real goal was to eat your quarters more efficiently.
    Last edited by Cowutopia; 24 Jan 2008 at 02:43 PM.
    Pete DeBoer's Tie
    There are no rules, only consequences.

  3. Same deal.

  4. #254
    Cow = flipflopper. Isn't it nice how I type in train-of-thought instead of carefully thinking it through before I post? You can see my entire mental process.

    TLDR

    Now, I think there was a game that took a different approach, where it had you play through a little bit and then suggested a difficulty, which you could opt to change anyway, but I can't remember what the fuck it was for the life of me.
    And then there's God of War which asks you if you want to bitch out and try easy mode if you suck too much. This shit is interesting!
    Pete DeBoer's Tie
    There are no rules, only consequences.

  5. At least there's a thought process happening there. High praise around here lately.

  6. Quote Originally Posted by NeoZeedeater View Post
    I spent a good amount of time playing 4th & Inches, especially.

    I loved 4th and inches, that game was pretty awesome.

    Hardball was also a great game.

  7. #257
    fuck, I'm gonna get so carded for derailing this thread.

    GRUDGES: I have a grudge against Battletoads for being impossible. Not really.
    Pete DeBoer's Tie
    There are no rules, only consequences.

  8. Quote Originally Posted by dog$ View Post
    Just remember that one large selling point for the NES was that the home version of Super Mario Bros. was so close to its arcade counterpart. People wanted to play the arcade game at home, not the other way around - therefore, they were interested in the arcade game first.
    This is a great idea for a thread ruined by retarded statements like this. That's right, the NES would still be sitting on store shelves if not for the miraculous Play Choice 10, which gave us all our first taste of Super Mario Bros. Unbelievable.
    Last edited by A Robot Bit Me; 24 Jan 2008 at 03:15 PM.

  9. Quote Originally Posted by dog$ View Post
    The Intellivision was the first console to offer a controller with a directional pad and shoulder buttons
    Wouldn't they be more like "hip" buttons? Shoulder buttons are usually on the tops of a controller, these were on the sides.

    the first home console to provide games with speech. Why are you ignoring it?
    Fairly sure the Odyssey 2 did this before the 'telly.

  10. I hold a grudge against all games that are not MGS2
    nocturne:
    "I view terrorists as freedom fighters."

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