Ah, rubberbanding AI, and dynamic difficulty are probably not the same thing, but in a game like NBA jam it sort of is. Well, it sort of could be, like in burnout 3 the horrendously rubberbanding AI could be considered dynamic difficulty, but it's really more you vs. the course than you vs. the AI in most of the modes anyway...so I'm not sure how I feel about that. In games like NBA jam your score is entirely dependent on how you do against the opponents, so the rubberbanding really counts.
I guess dynamic difficulty and rubberbanding really boil down to the same thing. Even in my Time Crisis example, if you started to suck it'd ramp back down, to "rubberband" the difficulty to your skill level. Sort of. The real goal was to eat your quarters more efficiently.



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