Sonic Adventure- for giving us "voice talent" and the oh so engaging gameplay to be expected from a 3D Sonic game.
Mario 64- I love Mario 64, but every other 3D platformer turning into a fetch quest (wave for the folks Rare) was a serious side effect.
Tekken- not even in the same league as Virtua Fighter yet it's by far the more popular choice (around here anyway)
Shemnue 2- I know broken record. It would have sold shitty on DC, and ended up selling shitty on Xbox, MS hit a nerve on that one.
Cave- great games but the template is wearing thin. 5 levels, two loops, alternate laser/beam when button is held, chains ahoy. Border Down, Gradius V, and Zanac X Zanac are the last shooters I've enjoyed that didn't seem to be vying for this company's mantle. *-neo


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