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Thread: The next DS Castlevania?

  1. Quote Originally Posted by Yoshi View Post
    Fuck Igarashi.
    Seriously. The man has no taste and looks stupid in a brimmed hat.

    His series deserves to fail after he disowned Circle of the Moon...

  2. I quite enjoy the metroidvanias... If nintendo were to release more 2-D Metroid games for the DS I'd buy those too.

  3. Quote Originally Posted by Bojack View Post
    I'm tired of walking thru ludicrously large castles fighting shit loads the same monsters with none of the "crazy plethora" of unique items and hidden secrets/tricks that a full console release would allow.
    Do you have any idea what you're talking about or was this just a bad attempt at trolling?

  4. Quote Originally Posted by Daitokuji View Post
    I quite enjoy the metroidvanias... If nintendo were to release more 2-D Metroid games for the DS I'd buy those too.
    Actually, during the GBA's time, I was worried we were going to become as saturated with those as we are these games and Zelda games.

    Sadly, I was wrong. They stopped at two Metroid games and Chao am cry.

  5. I'm not really feeling all this praise for Cotm, all of the metroidvanias after it have been better.

  6. It had a really cool magic system, and a noticeably different overall look (since it wasn't made by Igarashi's team).

    Oh, and *all* the metroidvanias after it have been better? Even Harmony of Dissonance? Really?

    Quote Originally Posted by Gohron View Post
    I like doing stuff with animals and kids

  7. Oh, and *all* the metroidvanias after it have been better? Even Harmony of Dissonance? Really?
    Ok, not that one. I keep forgetting that HoD even exsists.

  8. One thing I'll give CotM is that it was ball-punchingly hard. Most of the handheld metroidvanias have been cakewalks.

  9. Quote Originally Posted by Bojack View Post
    I've finished every CV up to DoS, but after that? Fuck it. I'm tired of walking thru ludicrously large castles fighting shit loads the same monsters with none of the "crazy plethora" of unique items and hidden secrets/tricks that a full console release would allow.
    You do know that a ds is just as powerful as a PS1, right?

    The crazy plethora you speak of was removed for reasons other than the hardware.

  10. Quote Originally Posted by TrialSword View Post
    One thing I'll give CotM is that it was ball-punchingly hard. Most of the handheld metroidvanias have been cakewalks.
    That's why I like it. It wasn't the "man this is frustrating!" or "shit, do I HAVE to grind more?" hard, either. Less equipment to bother with, too.

    Quote Originally Posted by Cheebs
    You do know that a ds is just as powerful as a PS1, right?

    The crazy plethora you speak of was removed for reasons other than the hardware.
    Exactly. Notice many of the portable Castlevanias have far fewer breakable walls and/or hidden areas (though, PoR does have entire sections of stages hidden behind breakable walls, I'll admit). Look at the length of time between the "Rondo" Castlevania line of games. We've had a new one consistently every year skipping 2004 since 2001.

    1993- Rondo of Blood
    1997- Symphony of the Night
    2001- Circle of the Moon
    2002- Harmony of Dissonance
    2003- Aria of Sorrow
    2004- Dracula went to Sandels with Death
    2005- Dawn of Sorrow
    2006- Portrait of Ruin
    2007- Dracula X Chronicles (PSP, I know)
    2008- Next Concept of Mood

    Considering the time difference between Rondo and SotN, I doubt they have as much time to flesh out as large and sprawling a game as SotN in the new ones.
    Last edited by ChaoofNee; 23 Jan 2008 at 03:53 PM.

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