I quite enjoy the metroidvanias... If nintendo were to release more 2-D Metroid games for the DS I'd buy those too.
I quite enjoy the metroidvanias... If nintendo were to release more 2-D Metroid games for the DS I'd buy those too.
I'm not really feeling all this praise for Cotm, all of the metroidvanias after it have been better.
Ok, not that one. I keep forgetting that HoD even exsists.Oh, and *all* the metroidvanias after it have been better? Even Harmony of Dissonance? Really?
One thing I'll give CotM is that it was ball-punchingly hard. Most of the handheld metroidvanias have been cakewalks.
That's why I like it. It wasn't the "man this is frustrating!" or "shit, do I HAVE to grind more?" hard, either. Less equipment to bother with, too.
Exactly. Notice many of the portable Castlevanias have far fewer breakable walls and/or hidden areas (though, PoR does have entire sections of stages hidden behind breakable walls, I'll admit). Look at the length of time between the "Rondo" Castlevania line of games. We've had a new one consistently every year skipping 2004 since 2001.Originally Posted by Cheebs
1993- Rondo of Blood
1997- Symphony of the Night
2001- Circle of the Moon
2002- Harmony of Dissonance
2003- Aria of Sorrow
2004- Dracula went to Sandels with Death
2005- Dawn of Sorrow
2006- Portrait of Ruin
2007- Dracula X Chronicles (PSP, I know)
2008- Next Concept of Mood
Considering the time difference between Rondo and SotN, I doubt they have as much time to flesh out as large and sprawling a game as SotN in the new ones.
Last edited by ChaoofNee; 23 Jan 2008 at 03:53 PM.
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