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Thread: The next DS Castlevania?

  1. Quote Originally Posted by neoalphazero View Post
    I wouldn't say that just off one pic. Besides these are not the most encouraging screenshots. The two castle backdrops look literally like palette swaps from PoR, her sprite looks like a altered Charlotte, and that crab thing is a mode 7 nightmare. *-neo
    I think he's talking about the character portraits and other non-sprite art.

    Anyone expecting this game to not be 100% recycled assets is completely oblivious to what Iga has done with all of the previous GBA/DS games (never mind that he gave a lecture on this very topic at GDC a couple years back). So, if it's more of the same you want....

  2. #52
    Quote Originally Posted by YellerDog View Post
    These DS revs aren't getting any prettier.

    Perhaps WayForward should take over?
    Perhaps hardware from this millennium should take over.

  3. You and I both know that's not on the table here.

  4. #54

  5. Quote Originally Posted by Dipstick View Post
    I think he's talking about the character portraits and other non-sprite art.
    Part of my point, there's one character portrait and a title screen, not enough to start critiquing the art style. *-neo

  6. Portrait of Ruin was fun. I'll buy this.

    Brng bck Pkmn trppngs pls.

  7. Quote Originally Posted by Compass View Post
    Brng bck Pkmn trppngs pls.
    Vowels first, Pikmin trippings second.

  8. Quote Originally Posted by Cheebs View Post
    You do know that a ds is just as powerful as a PS1, right?

    The crazy plethora you speak of was removed for reasons other than the hardware.
    So a DS chips hold as much data as a DVD? A GBA cart hold as much data as a CD? I didn't know such things. Data storage is more key than hardware power in this case and since I don't think there's ever been a multi carted cart game then CV being on a handheld IS holding back.


    http://www.fvza.org/index.html


  9. Eh, but look how small a size they were able to compress SotN to for the XBLA release. Seems to me the only things these games need lots of space for are high-fidelity music and FMVs. It's not data storage that's keeping them from matching SotN's "crazy plethora of unique items and hidden secrets/tricks", it's the fact that Igarashi's a lazy, unimaginative hack (who actually didn't have much to do with SotN, he took it over 3/4 of the way through when the previous director left).

    Quote Originally Posted by Gohron View Post
    I like doing stuff with animals and kids

  10. Quote Originally Posted by Bojack View Post
    So a DS chips hold as much data as a DVD? A GBA cart hold as much data as a CD? I didn't know such things. Data storage is more key than hardware power in this case and since I don't think there's ever been a multi carted cart game then CV being on a handheld IS holding back.
    Since 200kb worth of info clearly needs an additional 4GB worth of storage.

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