I think he's talking about the character portraits and other non-sprite art.
Anyone expecting this game to not be 100% recycled assets is completely oblivious to what Iga has done with all of the previous GBA/DS games (never mind that he gave a lecture on this very topic at GDC a couple years back). So, if it's more of the same you want....
You and I both know that's not on the table here.
Portrait of Ruin was fun. I'll buy this.
Brng bck Pkmn trppngs pls.
So a DS chips hold as much data as a DVD? A GBA cart hold as much data as a CD? I didn't know such things. Data storage is more key than hardware power in this case and since I don't think there's ever been a multi carted cart game then CV being on a handheld IS holding back.
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Eh, but look how small a size they were able to compress SotN to for the XBLA release. Seems to me the only things these games need lots of space for are high-fidelity music and FMVs. It's not data storage that's keeping them from matching SotN's "crazy plethora of unique items and hidden secrets/tricks", it's the fact that Igarashi's a lazy, unimaginative hack (who actually didn't have much to do with SotN, he took it over 3/4 of the way through when the previous director left).
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