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Thread: The next DS Castlevania?

  1. Quote Originally Posted by Bojack View Post
    So a DS chips hold as much data as a DVD? A GBA cart hold as much data as a CD? I didn't know such things. Data storage is more key than hardware power in this case and since I don't think there's ever been a multi carted cart game then CV being on a handheld IS holding back.
    Stop making my head hurt...please...
    6-6-98 - 6-6-18 Happy 20th Anniversary TNL

  2. Quote Originally Posted by MechDeus View Post
    Since 200kb worth of info clearly needs an additional 4GB worth of storage.
    If the game is only 200kb then yeah, disc based storage is not needed. But with buckets of space they could make a truly huge castle, cram it FULL of giant multi part bosses and enemies that had tons of attacks and patterns, they could have many weapons and instead of most of them just being simple upgrades give them all special attributes like SotN Shield Rod or the elemental Brands etc... Everything could get more frames of animation.

    I've always thought that it was the limited memory that has caused every 2-d CV after SotN to some how fall short of SotN. Maybe it's just foolish thinking because I'd rather think that then think Iga and Konami are ruining CV by being lazy asses.


    http://www.fvza.org/index.html


  3. Quote Originally Posted by Bojack View Post
    If the game is only 200kb then yeah, disc based storage is not needed.
    I was exaggerating a bit to say what you listed takes up little space.
    But with buckets of space they could make a truly huge castle
    I'm tired of walking thru ludicrously large castles
    Which is bigger?
    cram it FULL of giant multi part bosses and enemies that had tons of attacks and patterns, they could have many weapons and instead of most of them just being simple upgrades give them all special attributes like SotN Shield Rod or the elemental Brands etc... Everything could get more frames of animation.
    Most of what you listed takes up very little space, especially since the multi-segmented creatures they make don't have frames of animation. Once again, your issues are not due to the cause you're blaming.

    Here, try this: A Nintendo DS cartridge supports up to 256MB and SOTN used downsampled music on XBLA and fit into 90MB. You could fit almost three copies of SOTN onto a DS cart.

  4. Quote Originally Posted by Bojack View Post
    If the game is only 200kb then yeah, disc based storage is not needed. But with buckets of space they could make a truly huge castle, cram it FULL of giant multi part bosses and enemies that had tons of attacks and patterns, they could have many weapons and instead of most of them just being simple upgrades give them all special attributes like SotN Shield Rod or the elemental Brands etc... Everything could get more frames of animation.

    I've always thought that it was the limited memory that has caused every 2-d CV after SotN to some how fall short of SotN. Maybe it's just foolish thinking because I'd rather think that then think Iga and Konami are ruining CV by being lazy asses.
    They could fit all of that in a DS cart. SoTN compressed is only like 200 megs I believe, I'll find out the exact value when I get home. Plus most of that is taken up by the Audio, I'd wager the actual visuals are a fraction of that. You're also dealing with full TV resolution, which I believe the DS screens are half that. A DS cart right now can hold 256mb, Which would be enough to fit a full rez SotN compressed. The fact of the matter is that they make the games as cheap as they can and it has nothing to do with size of the cartridge. If they had a 2 gig cartridge the games would be the same.
    Where I play
    Quote Originally Posted by Dolemite
    I've changed my mind about Korian. Anyone that can piss off so many people so easily is awesome. You people are suckers, playing right into his evil yellow hands.

  5. Quote Originally Posted by Bojack View Post
    If the game is only 200kb then yeah, disc based storage is not needed. But with buckets of space they could make a truly huge castle, cram it FULL of giant multi part bosses and enemies that had tons of attacks and patterns, they could have many weapons and instead of most of them just being simple upgrades give them all special attributes like SotN Shield Rod or the elemental Brands etc... Everything could get more frames of animation.
    The DS CVs have about as many enemies and bosses as SotN. The fact that they have room left over for a 2 minute anime intro should tell you they're not hurting for space.

  6. Quote Originally Posted by MechDeus View Post
    Here, try this: A Nintendo DS cartridge supports up to 256MB and SOTN used downsampled music on XBLA and fit into 90MB. You could fit almost three copies of SOTN onto a DS cart.
    MechDeus beat me to it, that's what I get for taking too long to type out my reply.

    Though I was talking about the PS1 version with full audio but your point is even stronger.
    Where I play
    Quote Originally Posted by Dolemite
    I've changed my mind about Korian. Anyone that can piss off so many people so easily is awesome. You people are suckers, playing right into his evil yellow hands.

  7. Quote Originally Posted by MechDeus View Post
    I was exaggerating a bit to say what you listed takes up little space.Which is bigger?Most of what you listed takes up very little space, especially since the multi-segmented creatures they make don't have frames of animation. Once again, your issues are not due to the cause you're blaming.

    Here, try this: A Nintendo DS cartridge supports up to 256MB and SOTN used downsampled music on XBLA and fit into 90MB. You could fit almost three copies of SOTN onto a DS cart.
    If the castle is loaded with items and enemies and hidden tricks and secrets (like the confessional in the SotN church) then I LOVE a giant Castle. Giant Castles that don't have much going on (like those in HoD) suck.

    Also, I had no idea that SotN was that small in memory size. I guess that assuming that the DS is equal in 2-d power to the PS1 then fuck, it's just Iga being a laze shit bag. So I guess I'll jump on the Yoshi bandwagon for saying CV's been dead for nearly a decade.

    Quote Originally Posted by Frogacuda View Post
    The DS CVs have about as many enemies and bosses as SotN. The fact that they have room left over for a 2 minute anime intro should tell you they're not hurting for space.
    They equal the amount of BOTH SotN Castles? Why doesn't it seem so when I think back on them? Because CV has been rehashing so many monster designs since the nineties?
    Last edited by Bojack; 25 Jan 2008 at 07:58 PM.


    http://www.fvza.org/index.html


  8. I REALLY don't think the DS = PS1. It's maybe equal to a N64 in terms of hardware. It's not just the RAM/processor, it's specific hardware/specs. There's a very specific chipset to a Playstation that I don't think a DS could attempt to equal no matter what you could pull off software-wise. It just doesn't have the hardware-balls to emulate SotN, much less run something equal.

    Being able to hold a little .avi file doesn't mean the thing can run Metal Gear Solid.






    edt: (Wait a second, why do I give a fuck? Contra 4 is great. Go play that.)
    Last edited by YellerDog; 25 Jan 2008 at 11:43 PM.

  9. Quote Originally Posted by YellerDog View Post
    It just doesn't have the hardware-balls to emulate SotN, much less run something equal.
    It takes a system ten times as powerful as a given system to emulate it. This is a non-point.

    The DS has quite a bit more processing power than the PSX and fairly comperable 3D hardware. The 2D hardware is pretty similar in capability too.

  10. (Wait a second, why do I give a fuck? Contra 4 is great. Go play that.)

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