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Thread: Lost: Via Domus

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    You taste like a burger. I don't like you anymore.

  2. I was just coming on here to post this thread.

    I pre-ordered this a couple weeks ago. I don't think there's ever been a property I liked so much, I don't even care if the game is good, I just want to exist some more in its world.

    Apparently no show mysteries will be solved in the game because they don't want to piss off fans who aren't gamers, which makes sense. But you will be able to walk around the island and maybe see things you didn't get a chance to in the show (like the big metal magnetizer thingy in The Hatch).

    4 8 15 16 23 42

    One thing. Please don't talk about Season 4 and up in here, at least not without spoiler tags. Some of us wait till the DVDs come out at the end of the year to catch up. The game takes place alongside Seasons 1 through 3. Those are fine to discuss without spoiler tags, as you shouldn't be playing this game without already being familiar with that material.

  3. Season four is all about one question gets answered and many plot threads are begun and go nowherebut then twenty-three more questions are asked. That's what I read on the blog.

  4. Quote Originally Posted by Peas View Post
    This is the one thing in this thread that doesn't suck.
    You sir, are a hideous hermaphroditical character which has neither the force and firmness of a man, nor the gentleness and sensibility of a woman.

  5. Shades of Die Hard: With A Vengence.

  6. Jesus, of all the characters that speak in the trailer, only Ben and Mikhail have their real voices. That's gonna torpedo the immersion factor.

    Quote Originally Posted by Gohron View Post
    I like doing stuff with animals and kids

  7. This is why I'm worried about Lost-

    GS UK: You did focus group testing. Can you tell me a bit about that?

    GP: Of course. So, basically, we did a quite a few different sessions. We did one where we wanted to find out what they wanted out of the game, and who their favorite characters were, what type of sequences they'd like in the game, what were the cool parts of the show.

    We got the information and then we came up with our idea. And then we went back to present them the game concepts. And then when we presented the game concepts, we spent six months making the prototype, which is a vertical slice of the game. It's about one episode.

    And then we went back again, and we got those same people who we did the first focus test on, got them to play the actual prototype, and to see if we were in the right direction. Did the game feel like you were in the show? Did you like interaction of the characters? And based on that, we continued development of the game.
    Also-

    GP: What they found was that [players] wanted to have flashbacks that were playable. That's 100 percent. And it was tricky because at first we had flashbacks that you could interact with, but there was no challenge. So, we had to find a way to create a challenge, and in game design--what's very important is that there are rules, and there are challenges, because otherwise it becomes boring for the player to just roam around and just not do anything.
    I worry about anything from developers who have to have a focus group tell them they don't like being bored.

    James

  8. This'll be in the bargin bin two months after release.

  9. It should be in the bargain bin right now. Played a bit of it on PC and it's really, really bad.

    I'll keep playing for the story, but jesus.

  10. How did this get a thread?
    lawl

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